Chadori's Forum Posts

  • Just FYI.

    Ive been messing around with PhoneGap Build and CocoonJS today producing android apks of the same build

    Without a doubt CoccoonJS is really boosting the performance (when you use the canvas+ option) of my game to the point that it is performing even better than when hosting native html/js over lan.

    Where I am seeing 30-40 FPS on PhoneGap and 50 FPS on Native over LAN, I am seeing 55-60 FPS with CocoonJS

    I am super impressed and excited by it.....

    That's weird... Cocoon.JS should be very slow compared to phonegap/IntelXDK for incompatibility issues and depreciation reasons. Unless you meant Cocoon.IO instead of Cocoon.JS .

    But can you provide data and proof? With these covered.

    Sorry but it's hard to trust people nowadays, some just make stuff up. So a proof will settle this.

    • Phone Android or IOS? (I'm assuming android right?)
    • OS Version
    • Game Description
    • Game Size
    • Game Memory Usage
    • Proof of performance difference
    • Anything else that is helpful

    Thanks. Your data will help us know the ideal builder.

    Especially that i have encountered many disadvantages with Cocoon. And also with the fact that Ashley just said this recently on an interview.

    In the early days we had a lot of trouble getting our engine to work with their non-browser engine. These were always really hard work so eventually we deprecated them all in favour of real browser engines. Eventually Ludei announced pricing which cost something like $500 to remove a splash screen. I think they are going after a different market. For C2 users that's way too expensive. Since then I've just focused on the Intel XDK and PhoneGap Build.

  • Right hand click on the event group scroll down to collapse all....also ..read the manual

    left mouse buttons are action oriented..right mouse are power user controls in general

    If you click on the parent group it does...

    Family inheritance is the same in all cascading sheet types

    You can't expand or collapse sub-events automatically using a group as a container. It will expand/collapse sub-groups but not sub-events.

    I'm sorry but i could seriously need a facepalm right about now.

  • I've already been able to compile on phonegap but the first thing I've seen has been a bug in my android 4.2 with "On touched"

    It could be worse on IntelXDK. Since it's an old device based on the android version it won't really affect the major number of users, i bet the touch could work well in android 4.4 + .

    Though the size limit is the problem for free users.

  • Nevermind... It working now. But i'm not sure if it's working on a 100% .

  • Did you finally use phonegap?

    I have no idea how to use it, intel XDK does not work when using an appodeal repository:

    https://github.com/appodeal/Appodeal-Ph ... plugin.git

    It just keeps loading and never ends, it's frustrating.

    Unfortunately... No. I didn't try since it's a paid subscription for big games and it's not worth the cost.

    I think in your case would be dependent on the compatibility of the library to the builder.

    But with enough research you might find your answer in making it work on IntelXDK.

    Or you can try Phonegap to waste no time but there are limitations to a free user.

    You should try it yourself to find out.

  • Tom

    I've noticed quotes mentioning me in the forum or replies in my topic but the alert notification isn't working.

    Are you already working on a fix?

    Thanks.

  • [quote:ococw98y]11. Even if the technology works well, I noticed it was hard to add plugins like Ads, IAP and other things due to incompatible versions for the most of them.

    Did you know it and how can we prevent ourselves to this problems ?

    This can be tricky. We need to rewrite the official Scirra plugins to make this work better. It's something we intend to do soon.

    It's something we intend to do soon!!! Yes. +1 Finally Very good!

  • I think you should just consider this a bug since you can change a tilemap's opacity by changing it's layer's opacity.

    This will be resolved faster if you post this in the Bugs Section.

  • We can do that with spriter pro but i doubt C3 would ever have that... Scirra doesn't have enough manpower for addon features. Yoyo Games is getting better than Scirra every year that passes. That is just my honest opinion.

    • Post link icon

    Yeah, but i just saw it, and no one has been talking about it. So many people are complaining about not having news and this website does list a few. Inlcuding one of my wild guesses: A editor plugin SDK. Which is awesome.

    That website is last year's (nearly 2 years) update of Construct 3. The supposed purpose of this topic is to gather news about Construct 3's progress in the past nearing of 2016. Which until now, we haven't heard any news or update from Ashley but maybe for a very good or bad reason.

    You should read this to catch up: https://www.scirra.com/blog/155/the-future-of-construct

  • Bumping for the sake of approval.

  • Bumping for the sake of approval.

  • So it's their way of having a quality check?

    Yes. It must be.

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    • Post link icon

    Ashley , i have a suggestion for C3 if i'm not yet too late. I just played around with GMS 2 and i've found out that the program is bloated...

    I can understand that Unity is heavy for a reason but GMS 2 is far heavier (sluggish) than it for useless reasons like it's start page and transitions.

    On GMS i can still do stuffs fast (still not as fast as C2) but in GMS2 it's a bit unresponsive. It's not my computer specs since i can do stuffs in Unity3D quite fast but GMS 2's use of their network inside the application causes unnecessary processes.

    I hope you develop C3 as lightweight as you possibly can.

  • > No. It's not a bug. It's not that scirra doesn't allow you, it's youtube not allowing you.

    >

    It's not Scirra's fault that you need 100 subs for a custom url, but why require a custom url in the first place?

    It's for indie developers that already have gained reputation on their games here in scirra. They have about hundreds to thousands of subscribers.

    > No there isn't any button like that and there isn't also enough storage servers for youtube accounts that have no viewers.

    >

    Well for 3 files <1GB which have generated 1700 views, that's a big number of views for such a small number of gb.

    And I don't have an account with +100 private videos to say that I'm taking advantage of YT...

    Also, the button thing was to highlight the fact that I don't have any control over how many subs I have. It isn't like trailer channels get subbed to like crazy either.

    Just to be clear, i wasn't offending you, well i might be a little harsh on that one but i was just telling you the truth that to have a custom url, you first need to prove yourself worthy. And you should leave that idea for a while.

    I suggest go with 's advice.