Chadori's Forum Posts

  • Hi lucid. I was planning to test, but it seems there is no file. I also tried confirming it with the others, and they can reproduce. Can you fix this, Thanks.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yeah that will be Push Notifications usually based on something ready in the app or a 24 hour delay. I've used Urban Airship before where you can send Push to users whenever you want.

    Yep. Although, you still have many other options in the plugin.

  • I believe this is what you meant by in-background notifications with sounds even when locked seen on messaging apps like Viber.

  • 's reply.

    This gets asked a lot and unfortunately you can't do it. It's possible to do something with variables/time to compare how long has passed since you closed it but other than that it will just be suspended.

    Yeah, you can compare the time and date rather than make your game run in the background to save power like how most apps do.

  • We actually have those features in the Construct Master Collection. Although, since this is funded by the supporters, so it's not free.

    You are looking for the Mobile Background plugin.

    You can take a look here, if you want:

    construct.net/en/forum/construct-3/plugin-sdk-10/construct-master-collection-en-139046

  • That's great news lucid. Will you be going through this and finally release the stable?

    Will try it out myself soon and look for bugs when I get the time. To lighten the load and help out at least. Thanks for the hard work!

  • Nepeo It's great to know you guys are prompt at implementing useful features. Thanks a lot.

  • NepeoAshley

    Hi. I would like to ask if it's a hard suggestion to ask for adding variables and parameters to the config.xml through the SDK or the C3 Mobile Build Service prior the final build upload.

    I've been trying to extend Construct 3's mobile features using Cordova plugins but most plugins available on the net require credentials to be inputted through the configurations. And adjusting the Cordova plugin away from the common norm seems impractical, in most cases.

    Can you advice us. Thank you very much.

  • Remember the Nintendo Switch doesn't support HTML5 Games. If that doesn't change, then it might not be the case. And we still can't utilize this for Construct 3.

    I'm merely speculating, but this might just be XBox UWP SDK extension for integration to Nintendo Switch.

    For now, the best solution is Chowdren. Until we get more details from Nintendo's side, if they have changed their mind.

  • Update Announcement : Release 5.1

    1. Firebase API V3 : Fixed C3Runtime bugs.
    2. Firebase : Fixed C3Runtime bugs.
    3. Firebase ItemTable : Fixed C3Runtime bugs.
  • If you saved your project not as a .c3p but as a project folder, you can edit the .xml directly using your 3rd party external editor. The XML file should be located inside the project folder directory.

  • Sidock

    Now im using local storage and its ok but i want to go further, can someone explain me how to do it ? or an example

    After years of implementing cloud saves for games. I've used manual AJAX, Firebase, GameSparks and PlayFab.

    I've seen that PlayFab is the easiest way, if you want to get the features big companies have like Social Account binding like Facebook, Google, Android, iOS, Web, Custom Cryptography and the special Company Login or Registration.

    For Example these:

    You can implement these yourself, through the documentations:

    api.playfab.com

    or you can use the PlayFab Master Collection. If you are doing this for a professional game.

    construct.net/en/forum/construct-3/plugin-sdk-10/construct-master-collection-en-139046

    I hope I could help.

  • Hi Ashley, if you can spare some time, I need help on solving this problem when getting a drawing addon to support C3Runtime. Thanks in advance.

    The Runtime Methods Used

    C2Runtime

    		// The current animation frame to draw
    		var cur_frame = this.type.animations[0].frames[0];
    		var cur_image = cur_frame.texture_img;
    
    		var webGL_texture = this.runtime.glwrap.loadTexture(cur_image, false, this.runtime.linearSampling, cur_frame.pixelformat);

    As seen on the screenshot, It's using the method this.runtime.glwrap.loadTexture(). It works no problem on C2Runtime.

    C3Runtime

    As seen on the screenshot, I'm using the method this._renderer.CreateStaticTexture().

    Debugging

    C2Runtime

    No Errors.

    C3Runtime

    The console error.

    Construct 3 Runtime renderer, error reference.

    Checking the frame's texture_image

    I tried checking the frame's texture_image if it contains any data and leave a clue why this is happening.

    C2Runtime

    I logged it through the console.

    The image seems to be there and well, that explains it running well.

    C3Runtime

    Now checking the C3Runtime's frame texture_img.

    I logged it through the console.

    The image seems to be empty.

    It only returned the <img> tag, with of course, the error too.

    Ashley help would be really appreciated. If I made a mistake, please do tell. Thanks in advance.

    Tagged:

  • mammoth

    Hi there.

    Either I had a dream about it or it was mentioned here before. Is there a plan to make plugins a zero coding process or at least make the process easier?

    Hello. You weren't dreaming, it was mentioned and promised back when Construct 3 was still new and early.

    Reference : construct.net/en/forum/construct-3/general-discussion-7/news-about-creating-plugins-in-130391

    But based on Construct 3's past updates and feature additions, this type of feature is nowhere near the others and the promise is too far-fetched for the Construct Team, retrospectively saying.

    Time will tell, they might implement this but this might still take them a while or might not even be implemented, so don't hold your breath. 😉

    This reminds of the Configuration option on Construct 2, this is similar to Export Native Modules but Scirra didn't finish or wasn't able to implement, the feature. Although it was ever ready in Construct 2's design. I'm not sure if was promised though similar to the Event Sheet based addon creator.

    But we do have references for it:

    construct.net/en/forum/construct-2/general-discussion-17/where-can-i-find-info-about-th-43183

    scirra.com/manual/50/add-configuration

    My point is just, we can start worrying about this after Construct 3 Runtime is stable. Because, this might really take a while.

    I hope that helps.

  • Mikal Thanks for the wonderful feedback. 🙂