Jase00
I do not agree about Scirra being unaware or choosing to ignore the issues
On my own project, a desktop rhythm game, I have different settings for visuals, and when on "Ultra", I do see jank when cpu and gpu usage are both about 60% and the FPS is always stable
Of course you don't, I reckon you mainly export to desktop.
This is exactly it, no one in other platform exports have any idea. They think the same performance issues they have on desktop or web are the same, it literally isn't. You can still make rhythm games on desktop and reach 60% CPU usage while playable. However, mobile can reach 5% CPU usage and already starts lagging, because there is performance throttling and horrible stability issues.
The desktop export is very powerful, not because of your device performance, but the browser itself, yet you still complain about performance issues. Imagine our case with weaker devices, very problematic browsers and zero engine features to alleviate it.
You shouldn't use your case as a reference to our issues. This toxic positivity just makes our situation overlooked even further.
If they cannot resolve anything, is it up to Scirra to find a workaround or solution? I do not know.
Please just don't make it worse, ignorance of mobile issues and trying to make it look alright is a quinquennial problem now.
The Construct 3 developer isn't aware, and after reading posts like this, we'll surely be pushed back from scratch again.