cgirolet's Forum Posts

  • 14 posts
  • thanks ashley, now it works !

    Claude

  • Problem Description

    hello

    i would like to set my grid to 16x16 pixels, but in r212.2 (64 bits) no matter the value i enter in the grid height field it switch back to 32 pixels, the grid width field is working well it's only the grid height that won't change didn't have the problem before (even if i don't change the default grid size on every project).

    Claude

    Attach a Capx

    ____ Upload a Capx to this post ____

    No need to upload coz the bug appear even on empty projects

    Description of Capx

    ____ Concise description of what this CapX does ____

    Steps to Reproduce Bug

    • Step 1 : create a new project (empty or any premade, the bug is the same)
    • Step 2 go to view
    • Step 3 change the grid height parameter to anything other than 32

    Observed Result

    ____ What happens? ____

    the grid height parameter will automatically switch back to 32 pixels

    Expected Result

    the grid height should reflect the value chosen and not only 32 pixels

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    windows 7 pro with latest service pack and drivers

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

    r212.2 64 bits

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  • oops i'm not very used to forum stuff, is there any way i can move the post to the right section ?

  • hello

    i would like to set my grid to 16x16 pixels, but in r212.2 (64 bits) no matter the value i enter in the grid height field it switch back to 32 pixels, the grid width field is working well it's only the grid height that won't change didn't have the problem before (even if i don't change the default grid size on every project).

    Claude

  • excuse me but there is no behaviors sub directory in my construct 2 installation : i got effects, examples, exporters, langages, manual, sp, templates, themes and tools, i'm using paid c200 version, where to put plugins then ?

    thanks in advance for helping

    Claude

  • i'm trying to make a game (based on kyatric's tutorizl on making z shooter gzme) for what i've tried until now everything is going wel except for one annoying thing :

    i want to be able to control the game using a 360 gamepad so i looked in the doc and manage to implement it, well almost, i can move my "ship" unsing the left analog joystick and shoot using "A" but when i let go the left analog joystick, my ship is dragged on the top left corner of the screen

    any idea on what i'm doing xrong ?

    here's the capx

    dl.dropboxusercontent.com/u/1434696/bad_gamepad.capx

    thanks in advance

    claude

  • thanks for the precision, as long as it's working using the non wireless gamepad, it's not much of a problem, anyway that was just a little test not a real game making attemp.

    i'm on the learning path and from time to time i'm making somes tests like this one

    claude

  • it works now, on node webkit and chrome as well but not in firefox, thanks to you all for your help and kindness

    i've got 2 controllers one is wireless (connected using play and chard kit) the othez one is the classic wire 360 controller this one is working fine.

    claude

  • its light is green, it's detected and configured on windows 7 (64 bits pro)

    can't figure out what i'm doing wrong

    here's the link to the capx

    dl.dropboxusercontent.com/u/1434696/360_gamepad_aint_working.capx

    thanks in advance for helping

    claude

  • wow cool i love all the styles great work

  • Hello my name is Claude

    When i grew up computers and game consoles were not very famous in france, on day while in high school, a friend of mine showed me a program called "dancing demon" this was very simple you pressed key from 1 to 6 and the little sprite on the screen changed position while emmiting a little "bip".

    i was instantly hooked up to computing, my first one was a ZX81 (with 1 ko of RAM, i still have it, like a sacred relic) then i bought a 16 Kos extension then many many computers and consoles since then.

    my all time favorite are : amstrad CPC (i've got them all), Amiga, i also got some old consoles like the vectrex, the atari vcs 2600, the lynx, gba...

    i've tried many game programming softwares during these years, stos, amos, agk, locomotive basic... made a few games (on my cpc mainly) but nothing of commercial quality.

    now that i have some time i will try to make some kind of revival of the games i liked back them using C2.

    Claude

  • thanks i'm happy to be part ot eh c2 family even if i'm just at the very start of my journey here.

    i'm just following courses for now before doing anything fancy myself, but as i want to have good habits from the very start, i'm taking great care of the most experienced C2 users.

    for now i think i will help translating tutorials that are on this site into french (those who are not translated yet) i will give me a whole view of what c2 can do before even trying to do a game mayself (other than the exercices).

    as i'm more into 3d now (using lightwave and modo mainly) i'm also making some ressources that i will use later and i will give them here for free too.

  • thanks for your fast answer, from your own experience with c2, do you think it's a good practice to use "included" event sheets ? will it take more ressources for C2 to handle it ?

    what is the best method ?

    Claude

  • hello

    i have just a general question (as a newbie in C2)

    i saw that each layout is related to a specific event sheet (even is all layout can be related to the same one) and i saw that you could "include" an event sheet into another one.

    i was wondering if the position where you include the event sheet matters, i mean must i include event sheet at the very start or can i put it anywhere in the other sheet and the code will be executed the same way.

    excuse me if i'm jot clear it's just that english is not a natural way of typing question

    anyway i've just tried a few things yet and i don't regret my purchase, i thing with some time and efforts i will make some cool things using c2.

    claude

  • 14 posts