cesisco's Forum Posts

  • I don't understand.... do you mean the rule of three?

    1280= 1(original layout scale)

    480=x

    480/1280=0.375

    X=0.375

  • cesisco

    That error is caused by pasting the paster to itself. C2 had a change that no longer permits this as it won't work on some exports as I understand it. I should change the example capx as it's affected by this.

    Ok, i tested, without pasting the paster to itself, and it works like a charm.Thanks! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • R0J0hound

    Hi i'm getting the error message"assertion failure: warning: setting texture to current render texture", and i'm already in C2 r148, any idea of what is going on?

    Tks.

  • UPDATE:you can find above the link to the capx., this is slightly different from the example but you can use your own tiles for the auto-tile function.

    Edit:i forgot to paste the comments to this example so if you have any doubts just ask here if you like.

  • Ok Arima, Thanks.

  • Anyone can confirm this?I'm on C2 release 140, and after the latest Chrome update the frame rate seems to be locked/or only reaches 30 fps(in any project), firefox it's ok.

    Thanks

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  • Ok, i'm already doing that, but i thought it was a bug.

    Thanks.

  • Link to .capx file (required!):

    Angle bug

    Steps to reproduce:

    1. Set the sprite angle in the "object type properties" bar(other than 0)

    2. Use the expression "angle" to get the object current angle

    3. If you set the angle via the "Set angle" action event, the error doesn't occur.

    Observed result:

    You will get a value like this(90.00002104591) if you set 90 for the angle.

    Expected result:

    The integer number

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Wndows 7& service pack:

    Construct 2 145:

  • Tom , i noticed that in the last 4/5 days my profile states "last active:online now", even when i'm not logged in, for me this is not a problem, but maybe this can be a usefull information for you to clean some bug.

  • Odd that it detects it with right but not with left... cesisco I will try it with my SideWinder keyboard which detects 20+ keys being pressed at a time due to anti-ghosting key tech. And see if I see the same issue.

    BluePhaze thanks.

  • Closing as not a bug, most keyboards don't reliably detect more than two keys held at the same time.

    Ok Ashley thanks, maybe it's my crappy keyboard.But imagine i just have the platform behavior and 1 key to fire a gun(spacebar) this will happen again when you fire run or jump simultaneously, and this is not a odd configuration.

  • Any platform behavior(try the platform template in C2)

    Steps to reproduce:

    1. Use the platform behavior with "default controls-yes"

    2. Press and hold"spacebar", press rigth(hold) and jump, everything is correct.

    3. Press and hold"spacebar", press left(hold) and jump, player doesn't jump.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Operating system:Windows 7 64bit

    Construct 2 version:R126

  • Really cool! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • I would like to know the solution to this problem too...

  • Preferences -> Reset dialogs should get your windows back.

    Thanks ramones, i don't know how i didn't see that!