ceesoft's Forum Posts

  • 9 posts
  • You do not have permission to view this post

  • You do not have permission to view this post

  • Hello,

    I want a system where, using the platform behaivor, the player character jumps at the same angle the player inputs on the left analog stick using a gamepad.

    However, once they are in the air, I do not want them to be able to further alter their jump path or fall path.

    I am having trouble figuring this out, as ignoring further input on the gamepad results on them only going straight up and then straight back down, and I'm not good enough at math to it with vectors.

    Help?

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • For the record, the 2 1 4 thing is just one example. I need the game to be able to distinguish all 8 directions preferably on both an analog stick and a D-Pad.

  • Hello,

    I am trying to make a fighting game in Construct and I wanted to know if there's any way to make Construct distinguish diagonal D-Pad inputs.

    In fighting games, things like special move inputs, jump arcs and blocking direction are all very reliant on the game's ability to tell that Back, Down and Downback (Look at your numpad and imagine it is a D-Pad or analog stick - 4, 2, 1 inputs) are all different things, and seeing as Construct 3 doesn't allow an event to be constructed as "If D-Pad Left AND D-Pad Down are pressed" I'm wondering if there's any way at all to make diagonal D-Pad inputs be recognized.

    Thanks!

  • Hello,

    I am making a game for a game jam that requires a text parser. I am wondering if there is a way to make the Text Input feature check if the inputted text includes a word rather than making it check if the inputted text is a word.

    For example, the first thing you have to do is ask a character what their name is. Is there a way to just check if the player types in "name" rather than having to manually code in a check for every permutation of, "what's your name?" "what is your name" "do you have a name?" etc.

    ALTERNATIVELY, is there a way to make it so the player cannot input punctuation into the text input box?

  • I am using Play, no name involved. Dang

  • Hello,

    I am very deep into a project and want to change the sound effect that plays when pressing Enter/confirming. It is an RPG game, so there's probably almost a hundred different events where it plays. Yes I probably could have coded it better, but as it stands - is there any easy way for me to replace one sound effect with another other than going in and manually changing each individual event?

    Thanks.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You do not have permission to view this post

  • Good Lord, thank you! I knew it was going to be something right in front of my face, lol.

  • I'm working on a turn-based virtual pet/monster raising game, and I want a feature where an assistant character tells you the status of your monster at the start of the turn (if you've ever heard of Monster Rancher, that.)

    I store the names of both the player and the monster in string variables and I have a set of objects related to the assistant's dialogue, but I cannot figure out how to make the assistant's text box both have written text in and call upon the name of the monster.

    I can set it to just say the name of the monster:

    I can set it to just say dialogue:

    But I get an error when I try to use both.

    Is there a function or expression to let me use both? Or is what I'm trying to do just not possible in Construct?

  • I am using the Platform behavior on my character and I want certain enemies to be Solid in that they cannot be walked through, but I don't want the character to be able to stand on them. I don't want the character to take collision damage, I just want them to slide off or be pushed back in some way.

  • 9 posts