Hello,
I want a system where, using the platform behaivor, the player character jumps at the same angle the player inputs on the left analog stick using a gamepad.
However, once they are in the air, I do not want them to be able to further alter their jump path or fall path.
I am having trouble figuring this out, as ignoring further input on the gamepad results on them only going straight up and then straight back down, and I'm not good enough at math to it with vectors.
Help?