Thanks ArcadEd, I will have to take a look at that. You said you started converting all your apps to Cocoon.io. What are you converting from? Why did you decide to change paths? Thanks.
part12studios - I agree and honestly, I thought I must be missing something when I started looking at these issues and I was not finding a big outcry in these forums. How are there not comprehensive, up-to-date Scirra tutorials on how to publish to iOS and Android? Aren't most people thinking mobile for their games?
I'm a simple man with simple dreams. I read about C2 and played with the free version before purchasing a license. When I bought it, I assumed I would be able to do the following with the product:
1. Build my game (Awesome)
2. Make money through IAPs and ads (I have not gotten to IAPs yet, but it seems ads are a 3rd party solution and based on your comments I think IAPs are too.)
3. Share the game experience via social media (Again, it seems I need to rely on cranberry to share achievements via facebook and twitter.)
I know some people will say they have done all this, but it seems it is not a stable solution. I am not sure I would sleep soundly if I had a successful game out there that relied on 3rd party plugins and I am an eternal optimist! haha
Lastly, you mentioned that C2 is a fraction of Unity. I thought that Unity was now free, but the learning curve was a lot steeper than C2?
Thanks.