Caspis Sinclair's Forum Posts

  • For the orb trail I suggest you check out Deadeye's example http://upload.namelezz.net/downloader.php?file=5912610_lightstreak.cap.

    It's pretty.

  • I got stuck in a wall at one point and had to quit, but some bugs aside I'm very impressed with your efforts. I felt like I was playing a classic horror/mystery game from the late DOS/Win95 days (with better visuals). The music and images create an outstanding atmosphere.

    The dialogue... not so much. Sorry to nitpick.

    Good luck, and keep up the impressive work!

  • http://www.findsounds.com/

    I like this site more than searching through .wav databases. The quality varies a bit but if you're looking for a particular sound it might save you some time.

  • Very cool, Genesys.

    Great use of lighting and overall atmosphere.

  • Looks like exporting a game to the Marketplace requires an "XNA Creator's Club Premium" membership. $50 for 4 months or $100 for a year. Of course, you have to first submit your game for approval before it will be available to download.

    I guess $150-$200 is still pretty cheap for what it's giving you, though. In any case I'm interested in seeing some games from actual users and not the developers.

  • DirectX applications in fullscreen can't display window controls, so you'll have to make your own out of sprites etc. I'm afraid.

    You know... not only was it easy to make one with sprites and variables, I think it looks better having a custom bar. Not that the progress bar object looks bad or anything, but I like having something unique.

    Anyway, thank you for answering my question.

  • Oh, okay. So... just don't use the Progress Bar, then?

    * I tried adding the button object and the bar chart. They're both invisible. I guess if you want your game to be fullscreen then you can't use any of the "Control" objects.

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  • https://dl.getdropbox.com/u/1105553/progress.cap

    This might just be my computer, but the progress bar only appears normally when in windowed mode. If I either start off in fullscreen or switch from windowed to fullscreen the progress bar turns invisible and only appears for a split second when stepped.

    Press the space bar to step, left/shift to go fullscreen and right/shift to go windowed.

  • Note that it could be a keyboard problem.

    I suppose it's possible...

    I tried using the keypad instead of the arrow keys and it still has the same problem, but I'll try a different keyboard to see if that fixes it.

    I doubt it, though... since up/down movement doesn't have the problem.

  • Great find.

    They should come in handy for a lot of projects.

  • I reported it on the tracker last year and it was declared fixed, but it still seems to have the same problem. I'll report it again.

  • http://willhostforfood.com/access.php?fileid=65745

    I hate to bring this up again but the 4-direction movement behavior still doesn't work properly.

    It was suggested before that there was something wrong with my events but the above .cap has no events at all.

    The problem is that if you are holding down either the left or the right key and then press up or down at the same time your sprite halts it's horizontal movement and begins moving vertically. This only happens when you are moving horizontally. If you are holding either the up or down key and then press left or right at the same time you continue moving vertically as you should.

    The 8-direction movement works just fine.

  • http://www.tigsource.com/

    - seems a bit like a blog. To me blogs are less "easy" to the eye to quickly scan or read.

    Thank you for this link. I found a pretty cool puzzler called "Glum Buster" on it after doing some browsing.

  • Sounds like a unique game. Most puzzlers tend to be pretty linear in their level progression so your game should have some replay value.

    Good luck!

  • Just wanted to say a quick "thank you" to Thomasmahler for his video tutorial on the Xaudio2 object. Before I watched it I didn't know what the "binary" resource was for, so I couldn't figure out why my sounds would only play one time.

    You rock.

    (ps. your character models are EXTREMELY impressive! )