Cascade Games's Forum Posts

  • Hi Ashley

    What would be effect on construct 3 on macos platform as it has switched to arms (I am talking about the performance. They even said that safari is now 2 times more responsive and they worked a lot on JavaScript (something like that)

  • Small doubt again

    Here there are 3 options,v synced, unlimited ticks only and unlimited full frames

    Is it mentioned anywhere in the documentation?

    Thanks

  • I think he did answer it. You should never publish your game with that setting, that includes HTML exports.

    Unlimited frame setting is for testing purpose only.

    I know that. The project which I am working on is not intended to be publishing(special case). I have to run it on my mobile,so I want the absolute best performance which I can squeeze out of my mobile (I will charge it later on)

    I could have experimented myself but I am little bit lazy

  • It does not boost performance. Normally frames are scheduled once per display refresh. There's no point generating frames faster than the display hardware updates - they won't be seen, and it just wastes power.

    Unlimited framerate mode instead schedules frames as fast as possible. It's for performance testing. However since it uses loads of power generating frames that will never be seen, it will needlessly drain the battery on laptops and mobiles, so you should never publish an actual game using that mode.

    That's pretty much all there is to it.

    Thanks for the answer

    You didn't answered the second part:- will it work for html exports ? Actually html exports because text to speech does not work on Android

  • We can make text bold,italics but how to underline a text?

  • For all practical purposes It is if no other humans can see the difference.

    Nothing wrong with lossy compression. Flash used jpg and looked just fine

    When hawks and eagles evolve hands and start playing games, then that will become an issue for sure.

    That cracked me up !!!

  • Hi Ashley

    I have read in a thread regarding something like "unlimited frame mode" (something like that) which according to some boosts performance. I have two doubts regarding it:-

    1.) how does it really works? If it is based on CPU/GPU overclocking then it looks cool. In fact does it "really" improves performance?

    Actually because I am working on a project which is quite lagging in my mobile (there are no issues with driver or the game engine. Issue is that my mobile is less powerful and I am demanding too much from it)

    2.) Will it work for html exports (or only andoid/ios is supported)

    Thanks

  • See the Taking screenshots example.

    You solved my issue !!! Thanks again

  • Hi everyone

    I am working on a project in which when desired, the game should take screenshot of the game and download it to the mobile (quite similar to game record plugin )

    Friends, any idea how to do it?

  • Hi everyone

    I am making a project which uses text to speech synthesis. It is awesome. But there is a small issue

    I want to add more voices (I know that it will require tweaking with chrome). Can someone help me out how to do it?

    I do not have to worry about user-side as the program is only meant to run on my pc ( actually I am making it for a blind people charity )

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  • And adding extra, nowadays I want screen recording feature (I need it in my project). But alas, I got disappointed when I gave a try to game recorder plugin. It is slow as hell(I am not even using physics and fps drops down to 2).

    And someone please don't strike back saying that recording natively demands a good performance. I can achieve fair performance in other engines and even for construct 3, I press volume up+power button to record the screen (it would had been more cool to record the screen through inbuilt code)

  • I have noticed the same thing since I began my journey with construct 3.

    According to my experience, switching ON all export parameters (image compression , no-reduplication, minification ) makes the game much more smoother (and exactly same feel which I get in a remote preview)

    But unfortunately,I can't now switch ON advanced minification, because when I do so, my game hangs on loading bar. This is happening from that point when construct moved from Babel to Google spript minification

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