Cascade Games's Forum Posts

  • it should be working just fine.

    Do you load a new ad instance after the first one is shown? because you canot play the old one twice.

    If you know how to use Android Studio, you can view the log while you pey your game, and see what is happening and when..

    Thanks for the reply

    I do "-> MobileAdvert: Create rewarded advert video_id show: true"

    And when it is loaded "+ MobileAdvert: On rewarded complete -> System: Set health to 2"

    That's it. I don't think that issue can be in my code as it is super simple to understand & figure out

    Is there any other way other than android studio? Because my PC is not capable enough to run it

  • Can you post the code? Because my pc is crap but construct 3 works like butter on my pc

  • Is there any way to check bug report for android exported games? I may learn about new bugs in the plugin

    Or if possible then please give a check whether rewarded ads are working in official plugin

  • Hi everyone,

    Recently I am working to enable admob in my games & unfortunately I was unable to display ads. But because of kind help from fredriksthlm , I was able to successfully show ads. Thanks a ton for the help

    But I am struck on new issues:-

    1.) When I show rewarded video to the user, user does not get the reward even if he watches the full video

    Code which implements ads:-

    2.) After showing one reward video ads, another ads does not load. I thought that due to newly made app,there may be a wait time period for next ads. I waited for 10 minutes & again tried but ads does not load

    To watch ads I have to close the app & again open it

    I guess that during first ads, it encounters a bug which prevent loading of another ads

    Any idea what is happening? Please help me

  • create and activate your gdpr message, and verify your ad IDs.

    try without test mode, but register your device as a test device in admob console.

    app-ads.txt is not needed.

    Hi,

    Super duper thanks for the reply. I did not got your first point "verify ad I'd". Also please shine some light on gdpr. These are literally new terms for me

    Again thanks for the reply

    Update:- I got the meaning of all terms except "verify ad I'd" & have done accordingly. I will soon update the status of the ads

  • Hi,

    I tried to implement admob in my game but it simply doesn't runs.Like it even does not exist.

    My admob account is old enough & I have also implemented admob in my games before & it worked at that time.

    What I exactly did:-

    1.) Added Mobile Advert in my game

    2.) Took Android id from admob site & added in the game (publisher id section was missing through). Selected "Test Mode"

    3.) Implemented Banner ads & added Banner Id.Same thing for reward ads

    4.) Made APK & checked. Alas,it did not worked

    Can anyone please (I was not able to sleep properly because of this issue) help me what I am missing.

    My Random Guesses:-

    1.) Plugin is not working

    2.) I have not implemented app-ads.txt

    3.) I have not linked app in admob

    (last 2 reasons is quite painful as it will only be possible after making the app live on play store)

    Thanks in advance

  • It will be stored separately.

    You can probably get a quicker answer in future making some test projects to check how it works.

    Thanks for the reply

    Actually I always do that but issue is that I have done so many hit & trials in my journey of construct 3 that now I straightaway ask questions on forum

  • Bump Up

  • Hi,

    I am working on a project where image memory consumption is approx 900 MB. I am targeting android & iOS. I am satisfied with the performance but I have a doubt that whether this amount of consumption will be fine or not?

  • When I test my app,it gets freezes(both in PC and android). When I press f12,it shows

    Uncaught (in promise) Error: already loaded texture

    at ImageInfo.LoadStaticTexture (imageInfo.js:6)

    at animationInfo.js:3

    at Array.map (<anonymous>)

    at AnimationInfo.LoadAllTextures (animationInfo.js:2)

    at type.js:2

    at Array.map (<anonymous>)

    at SpriteType.LoadTextures (type.js:2)

    at ObjectClass.LoadTextures (objectClass.js:14)

    at Layout._Load (layout.js:18)

    at C3Runtime._DoChangeLayout (runtime.js:80)

    Any idea what is happening?

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  • Hi,

    What about current exports? Do they work fine on iOS or there are issues with it?

    Thanks 👍

  • Hi Ashley,

    I made APK version of my game & I noticed that it's performance had improved compared to its last version. Experience was much smoother

    But after few hours I again made APK version of my game & it's performance again dropped (it is surely acceptable but still )

    Request:- Can you give a check to the servers. Maybe something is having an impact on performance

  • Hi everyone,

    Suppose I have two game which use save feature. But in both game I use same key name. Will it be stored separately or will it overlap each other?

  • Hi everyone,

    I am using drawing canvas in my project. But since the morning I have been facing same problem & I have grown sick of it

    Issue is that drawing canvas randomly goes empty (my drawing/image on it gets erased). I gave a read to the documentation & learned that change of resolution erases the drawing canvas on next update

    I gave a look at debug window & I got this

    [C3 preview] Browser opened wrong size popup: wanted 720 x 655, got 720 x 654; resizing to compensate

    Is it the culprit? Please help me with this issue. I have gone tired of this & I really want drawing canvas in my project

  • Yes, some browsers have a maximum resolution limit for textures, I believe it's 4096x4096

    Yes, after reducing the size now it is working perfectly 👍