carson leong's Forum Posts

  • My recent IOS submission to Apple rejected because of this:

    -----------------------

    Performance - 2.4.1

    We noticed that your app did not run at iPhone resolution when reviewed on iPad running iOS 10.2.1.

    Please see attached screenshots for details.

    Next Steps

    Please revise your app to ensure it runs and displays properly at iPhone resolution on iPad.

    Resources

    For information on iOS device screen sizes and resolutions, please see the iOS Human Interface Guidelines as well as the Points versus Pixels in the View Programming Guide for iOS.

    ---------------------------

    Attached with the screenshot by Apple. They saw a white space on the right of the screen.

    https://www.dropbox.com/s/u3wj84vqhrlr2ku/IOSrejectionScreenshot.png?dl=0

    My game build in C2 with Layout size and Window size of 768(W), 1366(H). Is it the right size if I want to publish to Apple? What is the best recommended size for IOS?

    Thanks

  • Haven't solve it yet. I ask in intelxdk forum and they said this:

    Carson -- the error indicates that there is a problem with a compile step of "cordova-plugin-ad-admob" -- which appears to be due to the dependent plugin name "cordova-plugin-ad-admob-sdk" -- which is pulled in automatically by "cordova-plugin-ad-admob."

    My hunch is the problem is due to a "hooks" script that is part of the "cordova-plugin-ad-admob-sdk" plugin, which appears to be creating some symbolic links in that plugin to deal with header files and some other files that are part of the AdMob SDK. Unfortunately, the XDK build system does not support hooks scripts, because they present a security risk to your account and the build servers. Likewise, I believe PhoneGap Build has a similar policy.

    Thus, you will have to build locally using Cordova CLI if you want to use that plugin, it will not work with our build system (to build for iOS you need a Mac and Xcode, in addition to Cordova CLI). You might be able to force it to work with our system by making a local copy of those two plugins (e.g., clone them to your hard drive) and then make the modifications by hand that the hooks script is doing automatically, and then import those modified plugins using the "import local plugin" option of the XDK. For additional help with that process I recommend you check Stack Overflow, this is outside the scope of the support we're able to provide.

    But, I don't know how to build locally using Cordova CLI, it seen hard to understanding for me.

  • What is the different within this 2 plugin? Is the Cordova Amdob Pro compatible with C2 project?

    Currently I can't build IOS project with Intelxdk 3759 with cordova-plugin-ad-admob due to a "hooks" script that is part of the "cordova-plugin-ad-admob-sdk" plugin. So I thinking of trying with cordova-admob-pro?

    cordova-admob-pro

    https://github.com/floatinghotpot/cordova-admob-pro

    cordova-plugin-ad-admob

    https://github.com/cranberrygame/cordov ... n-ad-admob

  • I have the following error when building IOS app in Intelxdk 3759. The issue is with the 3rd Party plugin - Cordova Admob ads plugin, anyone know how to solve this?

    ** BUILD FAILED **

    The following build commands failed:

    CompileC build/Tom\ Cat\ Escape\ Run.build/Release-iphoneos/Tom\ Cat\ Escape\ Run.build/Objects-normal/armv7/AdMobPlugin.o Tom\ Cat\ Escape\ Run/Plugins/cordova-plugin-ad-admob/AdMobPlugin.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler

    (1 failure)

    Error: Error code 65 for command: xcodebuild with args: -xcconfig,.../cordova_project/platforms/ios/cordova/build-release.xcconfig,-project,Tom Cat Escape Run.xcodeproj,ARCHS=armv7 arm64,-target,Tom Cat Escape Run,-configuration,Release,-sdk,iphoneos,build,VALID_ARCHS=armv7 arm64,CONFIGURATION_BUILD_DIR=.../cordova_project/platforms/ios/build/device,SHARED_PRECOMPS_DIR=.../cordova_project/platforms/ios/build/sharedpch

  • I have this error when build IOS app with Intelxdk 3759:

    CompileC build/Tom\ Cat\ Escape\ Run.build/Release-iphoneos/Tom\ Cat\ Escape\ Run.build/Objects-normal/armv7/AdMobPlugin.o Tom\ Cat\ Escape\ Run/Plugins/cordova-plugin-ad-admob/AdMobPlugin.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler

    (1 failure)

    I already added the cordova-plugin-ad-admob in padd 3rd party plugin section.

    How to I solve this?

  • Ya, I add it for every new app.

    I import using these setting:

    Plugin source : npm

    Plugin ID: Cordova-plugin-ad-admob

  • I am using 3rd party Cordova Admob plugin.

  • I have this error when build with Intelxdk 3759:

    CompileC build/Tom\ Cat\ Escape\ Run.build/Release-iphoneos/Tom\ Cat\ Escape\ Run.build/Objects-normal/armv7/AdMobPlugin.o Tom\ Cat\ Escape\ Run/Plugins/cordova-plugin-ad-admob/AdMobPlugin.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler

    (1 failure)

    I already added the cordova-plugin-ad-admob in padd 3rd party plugin section.

    How to I solve this?

  • I have Inconsistent plugin error: plugin directory and project files mismatch error in Intel XDK in my project. It about the Cordova Admob plugin. How to I solve it and why it happen?

    Please refer images attached for details as below:

    https://www.dropbox.com/sh/mmxsujebqw8y ... cRiUa?dl=0

  • After we bought this game, do we still will get update on the game in the future?

  • Can this game be publish to Android and IOS App Store? Compatible with mobile?

  • I still get this Admob banner show in the center when set overlay to No. How to solve this?

    Admob have disable the ads inside one of my app that use overlap.

    Any solution?

  • I export my game to HTML 5 website. But when I clicked on the index.html file and open in Chrome, it show this error:

    Exported games won't work until you upload them. (When running on the file:///protocol, browsers block many features from working for security reason.

    What happen?

    Please advise.

    Thanks

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  • If I update new version with my own new ios distribution certificate, is it affect my existing download numbers? or it will affect anything?