CandyFace's Forum Posts

  • Sound good ;)

    yea ofc.. chrome, well thanks <img src="smileys/smiley2.gif" border="0" align="middle" />

  • hi guys

    i was looking at the homepage and saw this image.. have seen it soo many times, but then i though..? wtf

    <img src="https://static2.scirra.net/images/dl-1.png" border="0" />

    do you see that progress bar?

    anyone know what browser that it or what kind of skin the person is using?

    ohhh yes and btw.. i think i have found a bug in the new logo

    <img src="http://i.lulzimg.com/af8f18bb00.png" border="0" />

    white stripe in each side O.o

    only me having that, using 256 size

  • Haha awesome game :D

    enjoyed and like the cactus

  • looks truly amazing!

    cant wait to see the final result.

  • I find that frustrating sometimes also. isn't there any easier way to do this?

    it is because html5 doesn't lock keys to be in a closed window, right?

  • Hi guys

    im a 19, danish, studying at High Tech eXam

    my main quest is to learn programming (java, c++ c# etc)

    im working with blender, photoshop, paint.net, and construct :D

    i have also known construct in some years now... but never got time to actually make something or introduce myself.

  • try to edit the time "0.1" and set it to something else..

    between 0.1 and 1 that should slow it down

  • Download

    that is my modified version of your capx, i have put a comment inside the event sheet.

    tell me if you need further help ;)

    i hope it explains.

  • Explanation of Lerp

    <img src="smileys/smiley2.gif" border="0" align="middle">

  • ok.. i have done it like this.

    create an invisible area from the middle to end right or left side, depends on which side you have the ai.

    when ball is overlapping the invisible area set enemy "lerp(Enemy.Y, Ball.Y,0.1)"

    that will make the enemy follow the ball inside this area. the last bit "0.1" is how fast the enemy will respond on the ball(time), if im correctly.

    the only thing i haven't found out yet is how to make the enemy collide with a wall and not go through, because when you lerp an opject then it just ignore everything else.

  • What i would say makes a game good..

    Creativity, atmosphere, environment and music. dont make a copy of something else we already have, go into your mind and try to look into other perspectives and see. but as brockatkinson says "Testing" is also important, dont look at skyrim as a good example... got damn that game is full of bugs like every game they make.

  • OHH MY GOD! i love your art style...

    awesome game :D

    maybe a chance to upgrade reload speed, would be great.

  • Ok here is it.. the ogg version

    music

    tell me if you can get it working.

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  • im having trouble with importing sounds or music into my game

    i have the music in, mp3, ogg and wav.

    both ogg and wav shows up as green(accepted) but when i click import, it changed to unknown status... like (!)

    and nothing gets imported to the game.

    i expect that must be a bug.

  • Pyyh... yes!

    well, thanks ashley, arhh yes the expression box -.-' ofc.

    its getting late xD