ByR's Forum Posts

  • Game published in Google play!

    Next steps:

    -Windows 8

    -Iphone

  • I published my last game today, "Steal!"

    Free version: Steal! FREE

    Paid version: Steal!

    Forum post: scirra.com/forum/wip-steal-my-next-mobile-game-beta-inside_topic68441.html

  • No, you shouldnt use instance variables in the dictionary. Search in the tutorials how to use it, its very easy.

    Add key "KeyName" with value "value" -> Thats how you see the line for adding entries to the dictionary in the eventsheet

  • What android device are you using?

  • -Are you filling the dictionary value after or before you call it?

    -Revise Caps

    -Try to write in the screen "welcomeText" & language and you can see if its correct.

  • Some game ads, and other apps, for example i saw candy crush banner in my game.

    Im worried with de click count, i hope it works when my game is published.

  • Well, thanks for all the help, now my game have advertisments running fine!!

    But i dont see any change in clicks, impressions or revenue in mopub page, some1 have the same problem?

  • Thanks mate!

  • Im using a global variable like you said, that only changes in options screen, and i have a dictionary that has all text, for example:

    OptionS is the name of the entry for "options" in spanish, OptionsE is the name of the entry for "options" in english, and my global variable is called LANG and have "S" value or "E" value, then i use this:

    Text.SetText -> Dic.Get("Options" & LANG)

  • Im few days away from complete my mobile game and i want a premium account because the game will be free with ads, where i must talk with ludei? ludei.es

  • Updated!

    -New tileset

    -New levels

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    The product its very good, i think that piracy is not a problem right now.

    I must admit that after i tried the free version i didnt want to pay without trying to export to android. When i tried it (and some other things) with a very outdated hacked version, i bought the license.

    We are clients, but we are developers, so we shouldnt be stupid. We must pay for a product that we like if we want that people pay for our good products.

  • I hope they update cocoonjs soon because i need to remove all permissions too, and my idea is release my game in less than a month :S

  • -Added some levels

    -Added new feature: closed bags of gold, level 24

    -Added "Level Cleared" message

    -Right now working in more levels, and i have some features saved for more variety

    -Game supports more than one tileset, im working on a new tilesets too.

  • You are right, the player should feel good when he finish a level, thanks :)