ByR's Forum Posts

  • The first thing that i thought when i begin to play it was "another one?" because i like this games of jumping endlessly and i found a lot of clones (even i did one with construct!) but i must admit that your game is very well done, the music fits perfectly and the game is addictive and very well finished, the NES style is very well done.

    Congratulations!

  • first time you open the game, load all the data into localstorage, then use local storage instead of xml. Every time you load the game, check if the data is loaded, if its loaded, then continue. Yes, its not the best thing but at least can work and the only bad thing is the load time of first time, but will be only bad if you must load A LOT of data.

    Think that the permissions for read/modify files for a browser (its that you use in android for execute your game) are very dangerous, this is why xml doesnt work.

  • I dont know in iphone, but in android compiled is much faster than preview.

  • I like to use the minimum objects as possible, anyway i found a workaround so right now its not needed, but imagine that you have a window that you use for several things... its easy that you need to change alignment during runtime, in my case, the same window is used for tutorials (left alignmend) and pause/endLevel menu (center alignment.

  • Cipriux i had de exact same problem, but i was lucky, the change to the new spritefont cost me 30 mins :P

  • Its possible change the text alignment in the new spritefont object with an action?

  • Someone has problems with old spritefont in new cocoonjs?

  • Wonderfull!! Now i can use physics in mobiles :P

  • Thanks a lot mate :)

  • Hi, i have a prototype where i generate a map with tiles. When i use preview mode, the game looks right but when i export to html5 web a little separation appears between tiles, im using the last version, example:

    dl.dropboxusercontent.com/u/101438730/Dungeon/index.html

    I tried changing pixel rounding and sampling but nothing works.

  • Wow very interesting, i hope that we see a dungeon generator soon (with rooms and corridors, like the plugin in construct classic :P

  • Try it: Steal! web version

    The resolution is 320x480 because this version is for smartphones, if you wnat to try a landscape version check here: Steal! Desktop version

    Android version: Steal! android version

    The web version is the lastest and has some new features, the rest will be updated soon.

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  • Mail send :)

  • If the game have the same Id, the data is the same even if you change the apk, thats why you didnt lose the progress :)

    windows, linux and mac version here!:

    Steal!

    Thanks for the review mate :)

  • I use that code ragathar, and works fine, i have some revenue after few days.