Burvey's Forum Posts

  • Sounds like a cool project. Maybe you'll even learn something new about yourself in the process as well.

  • That's what I usually do. I use invisible 2x2 tiled backgrounds scaled up though.

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  • Make an invisible sprite at whatever size that you need and pin the player character to it.

  • Actually it looks as if it should work as is, but you don't have anything changing the scores.

  • That sounds like some kind of looping issue. It would be interesting to see the code you're using to get 20 FPS vs 55-59 FPS.

  • Is the shield pinned to the boss? If not then you'll need to make sure the boss1.y+100 part happens every tick.

  • You're welcome. Good luck.

  • Can you add System > Trigger once while true under your variable condition?

  • I just made a very simple capx and couldn't reproduce the issue. It is likely something in your events that is causing it. Try stripping your project down until you get it to work correctly. Or you can post your capx and we'll take a look for you.

  • You're welcome. It's a fun little game. Good luck with it. I'm deleting the file now.

  • Haha, it's really coming along nicely. I can't wait to be able to customize the tables!

  • I've fixed your issue for you. I also edited your layout properties and event sheets a bit to optimize them for you. You should keep a copy of your original capx file in case you ever want to change anything back for some reason.

    I was able to get a score of 91. There is an issue with your background music looping and saying "ready" again during the middle of a run. You'll need to fix that on your end.

    [Deleted]

    Please let me know once you have the file and I will delete it.

  • The way you have the game set up now, you can jump once, then double jump if the player is still jumping. BUT You haven't set anything up to make him double jump if the player is already falling from the first jump. You need to make some kind of variable showing the state of your character (Is he running, jumping, double jumping, falling, landing).

    Edit: Also, you need to turn the platformer default controls to no.

  • It's awesome man. I found 2 bugs. The first I've already PM'd you about. The second one I'll just post here as it's less complex. I was using the z and / keys to control the flippers. As you already know, sometimes when using those keys the ball will slip past the end of the flipper. Well, on my first ball, that happened. After it did, a new ball appeared in the chute but pulling back on the plunger no longer worked. It may be worth noting that upon releasing the down arrow, the sound effect still played, but nothing else happened. I was able to reproduce this once but only in full screen mode. It happened in Chrome, I didn't test in FireFox.

    Edit: I used the space bar to bump the table and nothing happened. I bumped again until it tileted and the ball shot up the chute very fast, but it didn't leave the chute, it dropped back down. I tried the plunger again and it still didn't function. Now I am able to bump an unlimited number of times without tilting, the ball is still in the chute and the plunger still doesn't work. Also the game over text never appeared.

  • The only issue with that is the same drawback as with the plugin. You can't click them both at the same time (at least not as is).