Bundt's Forum Posts

  • 7 posts
  • Once I tried Graphics Gale I never looked back. :] Everything in it feels so intuitive and natural for pixel work.

    Never really got into GIMP that much. Paint.net is a nice one to use, and I recently downloaded PaintTool SAI, which is turning out to be really fun for general artwork.

  • You're clicking it in the layout editor, right? And if you click the Edit Variables: Add/Edit, that edits the variables of all instances of your object instead of just the one you clicked on, so that's why it's turning out blank. Just click on a woodSign object in the layout editor, then in the properties bar go to the private variables section, and next to signText variable it should say the text. You can click on the text to edit it just for that sign.

  • The text for the textboxes are in private variables attached to the woodSign objects. :P

    When you look at the events for the signs, the command that gives the textbox its text is the "messageText: Set Text to woodSign.value('signText')" line, which as you can see, grabs the text from the value of the 'signText' private variable associated with the woodSign.

  • Easy solution to this: program it yourself. :) Something like:

    if Key "Left Arrow" is down AND Key "Right Arrow" is not down
         Sprite: set Angle to 180
    if Key "Right Arrow" is down AND Key "Left Arrow" is not down
         Sprite: set Angle to 0[/code:2k6721ww]
    
    Not that hard to add that in :o
    
    EDIT: But going based on velocity like Linkman's example is probably a better way to do it actually because it would take friction into account of which way you were facing. :P (You posted while I was posting! D:)
  • The DirectX9 web installer didn't work for me either, but then I just hit cancel and finished the installation of Construct anyways, then went and downloaded the latest set of the end-user runtimes (or whatever they're called), installed those manually, and everything was working fine.

    EDIT: Oh! And I use Vista, and the particular web installer with the Construct setup wasn't the problem for me, tried downloading one directly from Microsoft and it didn't work either, so I might've had a different issue.

  • Oh man, this game is unpolished in so many ways, yet somehow that gives it charm haha

    A few little things I noticed:

    • if you shoot a hamburger to the right, then press left, the hamburgers will start moving left
    • falling off of the clouds into the pit just makes you land in the pit and you don't die

    The art might be childish, but it's so random that it's more creative than anything else and looks kind of neat, actually XD

    And if you're planning on doing tile-based platformers, take a look at the work Nifflas does. It's all very simple pixel art, but he puts so imagination into it that it just works well. :) Knytt Stories in particular comes with a huge database of tilesets (made by various people, not just Nifflas) in the level editor that are sure to give you ideas of how to make some nice tilesets.

    Also! Love the music :D

    If you're planning on continuing on this particular project, my suggestion would be to fix up the bugs, then just expand the area and continue making lots of wacky little objects here and there. :) Right now what makes your game fun (to me at least) is that it's interesting just to look at and listen to, maybe not for the gameplay but more of an experience.

    EDIT: Forgot to mention that for most platformers (especially ones with collectibles) it's important to be able to get back to anywhere in the level you were before in case you missed something. In your level right now, after you jump off the little cliff you can't get back up, meaning you're confined to the small area after the cliff.

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  • Man, really digging the style of this game! :) Can't wait to see how you expand on the combat.

  • 7 posts