bscarl88's Forum Posts

  • How do you get it to download the rest after opening the app? We're at 57.9 and the tiny png didn't affect it 1 bit, same file size

    -I would run an android export

    -take some of the images, throw them into the tiny png thing

    -redownload

    -Copy the images folder, rename the old one

    -replace the old images with the downsized ones, build through crosswalk/xdx

  • I'd use clay, but I just wish I didn't have to make the user login to see the ads

  • I agree, the ad thing is the only reason we havent released our game 3 weeks ago, we're still waiting on ad support. Currently I use the Crosswalk export, but there are no options for it.

  • bscarl88

    [quote:361wa9ct]So the Pode iframe plugin might be the best way to go then?

    It is a way. The better way right now is still cocoonjs with their official ad support. But I guess there will be an "official" way to implement ads with crosswalk soon.

    W00t! I'll wait for that, I get better more steady performance from Crosswalk. I'm just very anxious to release seeing as that we keep putting off sending our file to bulky pix because we don't want to make a paid only version.

  • >

    > The tutorial posted on here using Pode's iframe plugin has a live game example on Google Play, yes it serves ads within the frame, but if you tap/click on the ad itself a new window does not appear with the advertisement.

    >

    >

    Don't know, but for me the ad opens within that iframe (depending on the ad I guess). While that is no true "ad experience" (if there even is such a thing ), the click gets registered. So unless the ad network shuns that practise, all is well, for my taste.

    So the Pode iframe plugin might be the best way to go then? I agree, monetizing my game with ads would be one of the most crucial pieces prior to releasing it.

  • will do! That was hopefully the point of my post haha I guess I can always try one ad service, then switch if something better comes along

  • they are all perfect sphere. I did this by making a size 64 circle with the paint brush, put it in the center of the image, then made it guess polygon shape, then applied that polygon to the whole animation

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  • thanks bluephaze, I'm getting good fps though, and it still doesn't make sense that, when flying right, and hitting the ground the object would bounce backwards and down. This happens when i give the object a square or a circular collision mask

  • So I have tried allowing the bullet bounce to be on, as well as a bunch of other things, but my bullet still falls through the ground when it either stops or is going very fast.

    The point of the game is to swipe across the cactus it turns his bullet on, and will launch him through the air. when he hits the ground, i set his angle to self.angle * -1, essentially making him bounce. He has a ground sprite that follows his x position at all times so he will always hit it, but sometimes if you swipe hard enough, and he's going fast enough, he hits the ground, and flies downward and back instead of bouncing back up. Ground is set on event 9, and bounce is checked on event 10.

    https://www.dropbox.com/s/o14r5wfn2493s7q/cactus.capx

  • I think clay.io is working fine, isn't?

    We don't want to force the player to use clay.io though :/

  • nice, are there any tutorials on getting ads like leadbolt in the game using crosswalk?

  • i actually get better performance from crosswalk. its framerate is more stable

  • it seems like there are a few options available, but does Anyone have a list, and their pros and cons? Or an idea of Which is best?

  • > Thanks! But I get how to keep him in the air, and i know how im going to have him keep going, the problem I'm simply stuck with, is how to use a layout of 1280x720 instead of a giant layout of like 12,000x12,000, but keep it scrolling on him even if he's outside of the layout. Right now, the camera just stops following him once he's outside of 1280x720

    >

    you don't see?

    bullet!!

    add bullet on your player

    and it will keep flying

    oh i got that, the only thing I had a problem with was getting it to scroll infinitely on x, and y axis but keeping the layout small

  • *FacePalm* You just turn on Unbound scrolling to YES in your layout properties