bscarl88's Forum Posts

  • I published a game to the app store using intel Crossover XDX, then wrapping/signing it again in AppWrapper. However, then I had to re install windows on my computer, so I don't have my old project in appwrapper/XDX. Is there a way I can sign it myself and copy my current key from the app that's on the store?

  • awesome thanks!

  • > We can use ads now with admob? Is there a tutorial yet?

    >

    > Also, what are adMobs prices? I think with our current ads that only have an impression when you open the app, we get crap like less than .01 per click

    >

    Use cranberrygame's AdMob plugin, he has the instructions as well as the CAPX demo included. It's well worth the $12, until Scirra or Intel includes official C2 plugin support anyway.

    My limited experience with AdMob, CPM is ~$1.7 (for 1000 impressions), but it obviously varies with click rate. It depends on the country, but for USA, a click tend to earn around 15 to 20 cents. For Australia, its very high, up to 45 cents. Canada is also very high, often 30+ cents.

    great info, thanks for all of this. One more question though, if I go ahead and use the plugin, and C2 makes an official plugin, would I be able to switch without any problem? and is there any confirmation that Scirra is working on an official plugin?

  • We can use ads now with admob? Is there a tutorial yet?

    Also, what are adMobs prices? I think with our current ads that only have an impression when you open the app, we get crap like less than .01 per click

  • Managed to finally get my existing C2 build with crosswalk created. The upgrade of my xdk project may have been the issue, but not really sure. Just created a new Intel XDK project then export C2 build to the www folder again and it worked.

    What if this happens after you've already built your project and put it on the app store? From my experience, starting a new project from scratch changes the signing, and you can't update your current app anymore, unless I just did it wrong

  • so it seems like I shouldn't upgrade XDX just yet...

  • Cool thanks so much!

  • I want to store an Enemy type and Enemy weight (as in how powerful this enemy is) and have a spawn system that makes sure the total enemy "Weight" of all enemies isnt' greater than what is currently allowed, and will only spawn enemies that fit within the current weight liit. So something like this:

    Enemy 1 weight = 1

    Enemy 2 weight = 3

    MaxWeightAllowed = 10

    TotalCurrentWeight = 9

    (Global Variable) next enemy = choose enemy where Enemy.Weight <= (MaxWeightAllowed - TotalCurrentWeight). 10 Max weight - 9 current weight comes out to 1, so i would want to go to any enemies that have a weight of 1, and randomly choose from within that family.

    Would this best be done with an array, or dictionary? Thanks!

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  • bscarl88

    Thank you for the info.

    Both things you have mentioned, I was able to find here in the forum.

    NP

  • Two questions:

    1) How to add a close button for android?

    2) How to implement adds to the game?

    Thanks,

    1. We added a browser object, and used the close function within the browser's actions.

    2. we used addwrapper after the export from intel XDX crosswalk.

  • Interesting game, I'll try ...

    Saletti

    Thanks for the support! Let us know how it is

  • Our first game published to the app store. Crosswalk export, using adwrapper support for "On open" ads

    https://play.google.com/store/apps/deta ... cantescape

  • I gave you a plug on Reddit: http://www.reddit.com/r/AndroidGaming/

    Linked your game and recommended it. It's a lot of fun, if I had more free time (like none!), I would play it heaps.

    Thanks for that <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • but cost per click is horrible.... i have 30 clicks and only 0.01 USD so far... https://play.google.com/store/apps/deta ... ldasnowman

    yea i noticed that <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> im hoping we can switch off of appwrapper and onto the XDX native ads when the time comes.

  • Thanks ! We're going to be releasing on iOS and Windows mobile as well in the very near future we've just got to decide on if we want to go with publishers like chillingo/bulky pix on iOS, or go independent. They have both given us offers, but we haven't decided on anything yet.