bscarl88's Forum Posts

  • So I'm going to be creating a file that uses the player's thumb to control a sword on screen at an off-set. It's not using the drag behavior, but when in touch, the sword is to mimic X,Y coordinates of the plalyer's finger at an off-set. I would like to measure the speed of the sword that is in control of the player's finger, so I can decide whether it was strong enough to "Cut" something, but i do not know how, any ideas?

  • So we were recently offered a partnership for my game by chillingo, bulkypix, and a few others. We checked them out and made sure everything was legitimate, but before we send our APK files, we want to make sure our game is protected, and they don't just take what we have and run away with it. Do we get this copyrighted? Do we get a lawyer?

    Thanks!

  • scrolling backgrounds stop scrolling after they repeat so many times.

    Attach a Capx (Only 7 events)

    https://www.dropbox.com/s/ne0h2pn06qtse ... ndBug.capx

    Description of Capx

    backgrounds infinitely scroll on X axis, and some levels on Y axis, this just shows an example of one scrolling on the X axis.

    Steps to Reproduce Bug

    Start the game

    Hold space bar for 13 or more seconds to make the background scroll faster, then the first background will drop out.

    Hold space bar for 6 more seconds then the 2nd background will drop out.

    Observed Result

    after so many iterations of the backgrounds scroll through, they stop scrolling. It seems to happen to every level of our game, but the first layer drops off, then the one behind it.

    Affected Browsers

    Chrome: (YES)

    FireFox: (YES)

    Internet Explorer: (YES)

    Android

    Operating System and Service Pack

    windows 8

    Construct 2 Version ID

    163

  • Ashley

    Ive uploaded a different file that just has 7 events. Hold space bar to make the backgrounds scroll faster. About 13 seconds in (While holding space) the first background drops out, 6 seconds after that, the 2nd drops out.

    https://www.dropbox.com/s/ne0h2pn06qtse ... ndBug.capx

  • Anyone know anything of scrolling backgrounds that just stop scrolling after a while?

  • oh sweet! thanks!

  • Crosswalk needs to fix their volume issue. All my games tie to the phone call volume instead of the media volume

  • Problem Description

    scrolling backdrops stop scrolling after a certain amount (On the lab level after 1600 meters. You can cheat to get that far by adding ability points by pressing 'G' and then using them with SHIFT.

    Attach a Capx

    https://www.dropbox.com/s/ne0h2pn06qtse ... ndBug.capx

    Description of Capx

    backgrounds infinitely scroll on X axis, and some levels on Y axis

    Steps to Reproduce Bug

    • Start the game
    • Hold space bar for 13 or more seconds to make the background scroll faster, then the first background will drop out.
    • Hold space bar for 6 more seconds then the 2nd background will drop out. Observed Result after so many iterations of the backgrounds scroll through, they stop scrolling. It seems to happen to every level of our game, but the first layer drops off, then the one behind it. Affected Browsers
      • Chrome: (YES)
      • FireFox: (YES)
      • Internet Explorer: (YES)
      • Android

    Operating System and Service Pack

    windows 8

    Construct 2 Version ID

    163

  • awe man, that sucks. I'd like to wait until crosswalk becomes more stable, but cocoon works best for us right now... thanks for the info!

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  • Besides the difference in bugs that we would have to work around, would this delete a users data? or are there any other problems that we would face? Currently CocoonJS works best for our game with less bugs (no odd volume bug, better performance, few other things) but once crosswalk gets better, we might want to switch to it.

  • the only thing is, the player might have to backtrack, and on some levels they can get around the object chasing them to go left, so I would use

    Sprite.X < ViewportLeft - Sprite.width - 400

    • Destroy

    then switch it up for Y axis up and down, and X axis going right. thanks!

  • So i have an infinite runner game where platofrms are spawned infinitely on the X and Y axis as the player runs/falls. I used to delete the platforms as the player ran along, but i just found out my delete script isnt working. Performance has been fine though. Our target platform is mobile, does that mean that I don't have to delete off screen objects past a certain point? Or am I missing something and maybe if I run far enough, performance will go down?

  • i exported with cocoon and the volume worked fine, still stumped on this one

  • Does not need to be power of 2, but when it gets into memory as a texture, it becomes power of 2 regardless of your original size. Using a background of 1280 x 720p for example (even if its blank), requires 16MB of memory because it has to be stored into a 2048 x 2048 texture.

    thank you so much for this, that bit just made a huge connection in my head with how to work best with sizing images. your explanation along with this chart helped me understand how to work with image sizes better:

    http://www.vaughns-1-pagers.com/compute ... s-of-2.htm

    is there a place I can learn that kind of stuff? because i consider myself good at the main logic of game development (at least in C2), but i would love to be better at formatting games specific to mobile.

  • bscarl88 if you read the images section of the manual and the don't waste your memory thread in the forums you will see that even transparent pixels still count. Your images are WAY to big for mobile.

    Thanks, I can definitely see how that's hindering us. I read the manual 2 or so years ago, but i guess not everything stuck! One of the problems that the export is telling is, is that our images aren't all in the power of 2. Do all of our images have to be a size of the power of 2, or is it just for the large tiled backgrounds?