brushfe's Forum Posts

  • I would try adding "For Each Enemy" to both of those conditions, to check if *each* enemy on screen has 0 health or has finished animating.

    (i think you're currently checking if *any* enemy is true, which screws up when two or more enemies are true at the same time)

  • Oh I see — Yah I think you are loading it wrong. You have to use the AJAX object to request the local file, and then load that into the array.

    Check out this discussion here:

    construct.net/en/forum/construct-3/how-do-i-8/loadjson-file-files-folder-132475

  • Have you tried looking at the array in the debugger, to see if the array has loaded the json string?

    Alternatively, I'm not sure if it's a possibility, but maybe the second event is being called too quickly (before the JSON has loaded into the array).

  • You might want to check out the incredible examples from dop2000. There are a couple on minimaps like this one:

    howtoconstructdemos.com/minimap-clicking-on-minimap-scrolls-to-this-position-on-a-bigger-map-capx

  • Does it work if you make two separate On Collision events for the hero and the box?

  • I'll certainly vote for the "mass-delete" option; I've got a large project with 40+ unique layouts that I'm going to upgrade to C3 soon. I'd love to import the project just for the layouts, animations, and tilemaps.

    Long-term this could be great for access C2 projects without having access to C2 itself (in my case, I've recently switched to a mac, so it's a small ordeal stripping 3rd party plug-ins from c2 projects)/

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  • I'm not sure if this is what you mean, but I have a massive slowdown on refreshing the preview.

    Launching "preview project" from C3 takes about 0.5 seconds to launch open a new tab and load the project.

    If I refresh that tab, it takes 4-6 seconds to restart the preview.

    (Chrome 86)

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