brushfe's Forum Posts

  • Does it work if you make two separate On Collision events for the hero and the box?

  • I'll certainly vote for the "mass-delete" option; I've got a large project with 40+ unique layouts that I'm going to upgrade to C3 soon. I'd love to import the project just for the layouts, animations, and tilemaps.

    Long-term this could be great for access C2 projects without having access to C2 itself (in my case, I've recently switched to a mac, so it's a small ordeal stripping 3rd party plug-ins from c2 projects)/

  • I'm not sure if this is what you mean, but I have a massive slowdown on refreshing the preview.

    Launching "preview project" from C3 takes about 0.5 seconds to launch open a new tab and load the project.

    If I refresh that tab, it takes 4-6 seconds to restart the preview.

    (Chrome 86)

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  • It might be because you've put the string variable Target_exit in quotations. This means construct is looking for a layout called "Target_exit", instead of what the variable Target_exit represents.

    Try writing Go to layout -> Target_exit without the quotation marks.

  • Genius, that did it! Thanks to you both for the fast help.

  • Hey, I think you're right! That would explain why overwriting works, but not deleting.

    It didn't even cross my mind. So to clear an array of certain entries, you can't write:

    ----

    Array -> For each X element

    Array -> If value at CurX = 1 ... Delete index CurX from X axis

    ----

    because the element index number is out of sync with the entries?

    I suppose you'd have to use loops and a variable that keeps up with the deleting of entries?