BROO's Forum Posts

  • Probably... still working on good organisation of code.

  • I've reuploaded file:

    http://www.republika.pl/tymczasownik/onRelease.cap

    Here both methods (using PV as memory and using Trigger Once & Invert) work.

  • Yes ^^, why won't you buy now a camera and take a photo of it?

    On the other hand I wonder, when you have those units such as foot, inch... what units do you use to describe for example pressure:

    Newtons/Square Foot ^^?

  • http://www.republika.pl/tymczasownik/onRelease.cap (working with SHIFT - check event sheet)

    Arima's solution sound better though ^^.

  • Put it on another layer and set this layer Scroll X Rate and Scroll Y Rate to 0.

  • "For" loops are supposed to get STRING values for their names. If your variable is NUMERIC, you should do str( Sprite('whut') ) instead of Sprite('whut').

    Anyways that quite surprising idea to post loop with name depending on (changable!) private variable ^^.

  • Not an idiot, but not an inteligent person.

  • Glad to hear that you're consequently going to reach v1.00 still after over one year of Construct development.

  • [quote:2l3cmnrl]Renton asked me on another forum about the picture editor getting blurry when you zoom in and I suggested he post about it here since I've never heard of anyone having this problem.

    That's strange (this blurry zoom) ><.

  • I don't understand.

  • Since you mentioned SC2 I was expecting Earthling Cruiser insted of this unknown ship ^^. I'm sure you can grab some sprites from TimeWarp.

    This engine's really good. Are you going to reprocude full functionality of SC2 Hyper-Melee fighting? It'd be nice if there was planet as well. And it's good to think about limiting maximal velocity = sqrt(velX^2 + velY^2) instead of limiting velX and velY separately.

  • Does this link work?

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  • That'd be useful. But since I don't remember implementing such functionality in any game making tool / programming language, this kind of stuff would be hard to fit in.

    My code's filled with ugly 3-evented "move value towards 0", Function object would simplify things a little.

  • Set X and Y positions of this object not to MouseX and MouseY, but to:

    Floor( MouseX / 30 ) * 30

    Floor( MouseY / 30 ) * 30

  • Even though flags are not neccesary, they would play a big role in making code easier to understand. When I've flags achieved by conditions:

    ('myVal') is greater than 0

    ('myVal') is lower or equal 0

    Or:

    ('myVal') is equal to 1

    ('myVal') is equal to 0

    Or some other solutions... they all still look harded to see than "TRUE" and "FALSE". This is a big help in organizing your code. But I think that "Flags" are not of greatest importance at the moment.