So i try to create this small project were you have to escape falling ball.
no big deal, i use a, what it seem easy event but i got strange result.
every 1000 milisec =>System, Create Object "Sprite" on layer1 at random(0,256,0)
When i run the Cap it goes fine, no error , it spawned regularly my object but the random isn't there.
First object is spawned a 0,0 other is like 128,0 ( kinda halfway of my screen) after all other object are spawned at 0,0.
i what to have them spawned irregularly a bite like rain. Any idea what I've done wrong???