Border's Forum Posts

  • i must admit it... i'm french too.

    But i'm from QC so i guess it ok.

  • yea i know i don't reinvent anything.and yess they were on solid

    you were quicker than me for the enemy spawning point. that was on my plan so i push it a bite and TADAAM!

    Plus you can destroy it after 10 shot.

    And Yeah, eventually i'll build a gamedesign to make a real game with story and all.

    Also on this release, i played with BumpMapping... OK I'm sorry but this just gave me the taste to do a doom3 Fan-Game.. So nice. (can you see i already be inspired a lot by doom3 design.. nooo)

    on the bump Mapping, it would be nice to control the specular color (via an effect maybe)

    something not fancy like dodging the underlying object color, a bit like Combine Dodge do, ( i guess i'm not wrong)

    Graphically i still need to push it, but i'm not oriented at learning Construct.

    No screeny for today

    I'm too lazy and its too late.

    http://www.mediafire.com/download.php?yikzjkkymj3

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Just a random question.

    Is it knowed that sometime Event sheet editor's icon can go haywire and switch place randomly?

    if not i think i'll report this as a bug.

    Someone know how to solve this?

    Another one:

    why when copying & paste my paste, the object is pasted like anywhere?

  • super duper thanksalotman!!

  • Big leap here. IMO learnt a lot of ting like the distance function (thanks guys)

    so

    ** now with level!!!!

    ** Now with Zombie ( use your imagination PAleaze!!!)

    **The small target stick to the player when you move it too close of the player. useless but fun.

    i didn't thought of a solution to make stay in place.

    And also if some of you have an idea to how to make sure my zombie don't start to float everywhere

    like balloon. Some stay in the line , the other go haywire..anyways hop! to the next step.

    image !

    <img src="http://www.bordeleaudesign.com/Dump/DeathPlatoon/Marketing/DeathPlatoon09.jpg">

    EXE

    http://www.mediafire.com/?myicnnq1wl2

    and the Cap.

    With image and my buggy code ! !

    http://www.bordeleaudesign.com/Dump/DeathPlatoon/DeathPlatoon.rar

    And also if some of you have an idea to how to make sure my zombie don't start to float everywhere

  • hey 'm just curious and i want your advice. I'm starting to create enemy type.

    What type seem to be more interesting

    there's no real story yet except for wht you can read on my fisrt post , thats why have plenty of space to create a new world

    so the candidate are:

    -- Zombie-scientist and other victim of virus

    -- Demons of any sort ( we all know scientist just love to open the gates of hell..)

    -- Robots ( kill all human Bzztt!!.)

    -- Freaking alien that eat humain brain for breakfast (that's mean they ARE badass)

    there is no way to put this as a vote.. it would been easier/

    Anyway. maybe i'll make a mix of all ...

  • Skinny Puppy's Logo. Best band of my world

  • ahh . oh okay then, i didn't realise it was pseudocode.

    Well i'm gonna try to find it right away

    [quote:sal76gga]because you know your code better than I do.

    your mother never told you not to tel lies.

    BTW do we have somewhere a list of all those function understand by construct. Like the Distance one?

  • wow hey how can i edit my post. Except the one i just created i can''t edit any.

    Sorry guys i realised what i wrote did'nt make any sense.

    Ok so to reformulate, where should i put this code Deadeye.

    I'm pretty much working on trial and error now and is slow as hell.

    But at still i learn a lot.

  • stange my latest post didnt work..anyways

    here is my latest build now with animated texture and other useless goodies

    <img src="http://www.bordeleaudesign.com/Dump/DeathPlatoon/Marketing/DeathPlatoon08.jpg">

    http://www.mediafire.com/?n5zyy5yzqzr

  • OK i might sound stupid but should i test it.

    anyways i'm tired and my brain is off so .. yeah. thats normal.

    Daily Build!

    -Mainly graphic .

    Animated level Yeah!!!!

    -more enemey.

    <img src="http://www.bordeleaudesign.com/Dump/DeathPlatoon/Marketing/DeathPlatoon08.jpg">

    bleh

    http://www.mediafire.com/download.php?n5zyy5yzqzr

  • First question:

    what is the best way to keep an object at a certain distance one to another.

    For instance i dont want my target to get too close of my player. so i tought adding a circular invisible sprite at the same pos as my player to act as a collision zone that intereact only with my target...

    What do you think?

  • Hello i plan ta ask all my question related to my project Death platoon here

    http://www.scirra.com/phpBB3/viewtopic.php?f=4&t=2069

    So anyhow can find help here.

  • is a french translation needed or helpful? if so i volunteer. I may not be the top translator but i am willing to help spread the love in french community.

  • there you go.

    i never try it but i find this solution in an Ogre forum for visual studio express.

    will it work with constructSDK. i dont know, best bet is to try

    http://www.microsoft.com/downloads/details.aspx?FamilyId=E15438AC-60BE-41BD-AA14-7F1E0F19CA0D&displaylang=en