Bootfit's Forum Posts

  • - think I’ll be buying this over the weekend.

    One question before I do - do I need to use the Construct3 MobileAdvert object?

    I have to build my app using PhoneGap build as I have a native social share plugin that requires a PhoneGap build, however when I also have MobileAdvert object as part of my app, PhoneGap build blows out.

  • Can you point me towards it?

    Is it easy enough to get working?

  • Hello all - I’m after some advice on which is the best plugin to use to implement admob banners when building the app using PhoneGap build.

    I need something that will work for both iOS, Android and ideally Windows.

    I can’t use the Construct MobileAdvert object in my app as this causes errors in the PhoneGap build for iOS.

    So is there any plugin you’d recommend that’s easy for a beginner to implement?

    Thanks all.

  • Can I ask if anyone else is having issues with Construct3 in regards to the MobileAdvert object and building their app via PhoneGap?

    I have an app that will be built for both an iOS and Android. The app has a native social share plugin that relies on being built via PhoneGap for it to work. And it builds fine providing MobileAdvert object is not included in the initial app build. But I want mobile adverts on my app. So I need MobileAdvert object.

    When MobileAdvert object is present in the initial build, the PhoneGap build blows out and the error tells me I need to convert to current Swift syntax. So instead of the initial export as Cordova, I export as Swift. I then open the file in Xcode and try to convert to current Swift syntax only for Xcode to say the convert failed. So Xcode doesn't seem to be able to convert Construct3 files to Legacy Swift - anyone else have this issue and solved it?

    So I'm asking if anyone has managed to build an iOS app through PhoneGap Build while having MobileAdvert object present in their app. If so, was there a particular way you had to build it?

    I am rapidly losing patience with this programme.

    Thanks all.

  • Thats great!

    What do I do once downloaded the files? Can I use the folder structure that they come in or do I have to place them all in the single icons folder?

  • Can anyone let me know the correct sizes and names required for iOS app icons. I thought I'd created them all, but when I build my app through PhoneGap Build and install on my iPhone I just get the blank placeholder icon, but when I install on my iPad I get the correct icon - so I'm missing an iPhone icon size/name somewhere.

    The icons I currently have are:

    • Icon-16.png
    • Icon-32.png
    • Icon-64.png
    • Icon-76.png
    • Icon-128.png
    • Icon-256.png
    • Icon-512.png
    • Icon-Small-40.png
    • Icon-Small.png
    • iTunesArtwork.png
    • loading-logo.png

    I know there are guides out there but I can't make head nor tail of them - which sizes am I missing here?

  • I’ve had audio from day one - never had an issue until adding MobileAdvert object.

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  • OK - I've posted a bug report here: https://github.com/Scirra/Construct-3-bugs/issues/1144

    When you say a banner can't be viewed when previewed - I can't even get that far - it hangs when starting Preview when MobileAdvert object is present. And I can't see if it works when packaged/built as PhoneGap Build can't build it when MobileAdvert object is present.

    Anyway, have a look at the bug report.

  • ihvan020 - Yep - I've tried it on my desktop Mac and my iPhone.

    When previewing it on my desktop Mac it just hangs on a black screen.

    On my iPhone - when I try remote preview it hangs on this screen:

    When I try and build it via PhoneGap to install the .ipa on my iPhone, the build fails when the MobileAdvert object is included, but builds fine when it's removed. The mods at PhoneGap were going to look into the PhoneGap build issues but there's no documentation with the MobileAdvert object plugin: https://www.npmjs.com/package/construct-mobile-advert

    So essentially the Admob/MobileAdvert object fails on Mac and iPhone, both in preview and in PhoneGap.

    Anyone else having this issue?

  • OK - I managed to get the social share function working with PhoneGap - so users can send and share highscores etc via messages/twitter/facebook etc...

    But I also want to be able to include a snapshot of the last highscore visual.

    As the game moves so fast the user won't have time to save their own highscore screenshot, so it's automated to take a screenshot each time the current score is greater than the current highscore.

    So then theoretically the snapshot is saved to include in the social share message - "&CanvasSnapshot&" :

    However it's not working. When the social share button is pressed it looks like the phone tries to load an image but the image placement is empty and the message fails to send.

    Any idea what I need to do to make this work?

    Thanks all

  • OK - this is still bugging out for me - no banners are appearing in local preview mode, plus when I include the MobileAdvert object in my project the project then fails to build in PhoneGap.

    PhoneGap build issue aside, how do I get the banners to display in my local version, so I know I've at least got that portion of the build right.

    Currently I have a logo splash layout that (theoretically) initially loads the banners for the rest of the app, but is set to display: false -

    Then on the following layout where I want the banners to display I have the following:

    Also, the MobileAdvert object has the app ID set to the banner ad ID - is this correct? :

  • Thanks dop2000 - I'll look into that.

  • Yeah, I checked out the manual first, but the phrase...

    [quote:36bztoun]

    ImagePointX

    ImagePointY

    Retrieve the position of an image point on the currently displaying animation frame of the object. You can pass either the zero-based index of the image point, or a string of its name.

    ...doesn't explain how I select another image point and use that image point as the reference image point.

  • I'm trying to get my social share button to 'jiggle' - essentially rotate 2 degrees to the left, 4 degrees to the right, 4 degrees to the left etc...

    I've got the basic functions working:

    System > Every 5 seconds > SocialShare > Rotate 2 degrees clockwise

    ................................................ System > Wait 0.1 Seconds

    ................................................ SocialShare > Rotate 4 degrees counter-clockwise

    ...but the rotate is occurring around the original image point in the upper left of the sprite (0, 0) - I've added another image point in the middle of the sprite (Image Point 1). How do I get the rotate to occur around this new image point?

  • I have the following icons for my app (ignore the design - that will change):

    When I install the .ipa onto my iPhone6s+ I still get the 'blank' app icon.

    What sizes do I need to to appear on my iPhone plus other mobile devices?

    Also, what are the specific naming conventions I have to adhere to?

    Thanks all