Ultimate Ads - AdMob for C2 and C3 (Plugins)

0 favourites
From the Asset Store
StartApp Ads
$11.99 USD
[ C2 ] [ C3 ] support C3 build service | You can use Banner Ads, Interstitial Ads and Video Reward Ads.
  • I've switched to Ultimate Ads with C2 and it's easily the best ads plugin Ive used. Im using it for Banners and Interstitials and it works flawlessly.

  • Hola, ¿alguien sabe cuál es el repositorio Git? Necesito el plugin de cordova para hacer uso de este plugin de C2 en mi proyecto, ya que yo compilo con Cordova cli...

  • Hola, ¿alguien sabe cuál es el repositorio Git? Necesito el plugin de cordova para hacer uso de este plugin de C2 en mi proyecto, ya que yo compilo con Cordova cli...

    It's noted in the FAQ in the store:

  • I just wanted to pass by and say that your Ultimate Ads plugin works very fine on my game for both iOS & Android, and on both C2 or C3. 1 month after the released version with ads enabled, I'm about to earn enough money to pay back its initial cost. Thanks for your fast support on Discord and your work, !

  • Thanks Artpunk and and I'm happy my plugins helped you with your projects <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">.

    BTW just in case anyone missed it, there's a complete video tutorial series available for Ultimate Ads.

    Tutorials

  • Is it possible to integrate it if I export the project from C3 to Android Studio?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Is it possible to integrate it if I export the project from C3 to Android Studio?

    It should work perfectly fine this way. Have you encountered any issues?

  • It should work perfectly fine this way. Have you encountered any issues?

    Im having problems with the official MobileAdvert on Android Studio. So I was thinking on buying your plugin. But I was waiting to see a tutorial or example on how to integrate it on Android Studio.

  • > It should work perfectly fine this way. Have you encountered any issues?

    >

    Im having problems with the official MobileAdvert on Android Studio. So I was thinking on buying your plugin. But I was waiting to see a tutorial or example on how to integrate it on Android Studio.

    It doesn't matter if it's built via Android Studio, PhoneGap, Cocoon, or any other build service. It's an HTML5 project build with Cordova so all you have to take care of before building the APK is to install the proper Cordova plugin that is assigned to C2/3 plugin. In case of Ultimate ADS it's "cocoon-plugin-ads-android-admob" for Android and "cocoon-plugin-ads-ios-admob" for iOS.

  • - think I’ll be buying this over the weekend.

    One question before I do - do I need to use the Construct3 MobileAdvert object?

    I have to build my app using PhoneGap build as I have a native social share plugin that requires a PhoneGap build, however when I also have MobileAdvert object as part of my app, PhoneGap build blows out.

  • - think I’ll be buying this over the weekend.

    One question before I do - do I need to use the Construct3 MobileAdvert object?

    I have to build my app using PhoneGap build as I have a native social share plugin that requires a PhoneGap build, however when I also have MobileAdvert object as part of my app, PhoneGap build blows out.

    Ultimate Ads is a stand-alone plugin. MobileAdvert object is not needed. You just use Ultimate Ads directly. You can see the detailed process in the video tutorials in the very first post of this thread.

  • OK - I've just bought the Ultimate Ads plugin - how do I install it into Construct 3?

    Edit - Never mind. Sorted it.

  • I think I've followed the videos correctly, but my banner ads aren't showing.

    I've exported for iOS as Cordova and built in PhoneGap.

    I've done the following:

    • Insert UltimateAds object into app.
    • Set banner ID to AdMob test ID for iOS
    • Set Test Mode to Enabled.
    • System > On start of layout > UltimateAds > Load a banner ad
    • System > On start of layout > UltimateAds > Set banner layout BOTTOM_CENTER
    • UltimateAds > On banner Loaded > UltimateAds > Show banner ad

    In the config.xml, before </widget> I've added the line: <plugin name="cocoon-plugin-ads-android-admob" />

    In the Plugins tab on PhoneGap there's the following plugin:

    cocoon-plugin-ads-android-admob npm * 1.0.11 n/a android,ios,winphone

    Any idea what I'm missing or doing wrong?

  • I think I've followed the videos correctly, but my banner ads aren't showing.

    I've exported for iOS as Cordova and built in PhoneGap.

    I've done the following:

    - Insert UltimateAds object into app.

    - Set banner ID to AdMob test ID for iOS

    - Set Test Mode to Enabled.

    - System > On start of layout > UltimateAds > Load a banner ad

    - System > On start of layout > UltimateAds > Set banner layout BOTTOM_CENTER

    - UltimateAds > On banner Loaded > UltimateAds > Show banner ad

    In the config.xml, before </widget> I've added the line: <plugin name="cocoon-plugin-ads-android-admob" />

    In the Plugins tab on PhoneGap there's the following plugin:

    cocoon-plugin-ads-android-admob npm * 1.0.11 n/a android,ios,winphone

    Any idea what I'm missing or doing wrong?

    Hi Bootfit,

    For iOS you should use cocoon-plugin-ads-ios-admob plugin instead of cocoon-plugin-ads-android-admob in your config.xml. It's also mentioned in the video tutorials. I understand it's easy to miss some detail among so many information from the video. Let me know if it helped.

  • Didn't know about that. Thanks!

Jump to:
Active Users
There are 3 visitors browsing this topic (0 users and 3 guests)