Boony's Forum Posts

  • tgeorgemihai

    I see where you are coming from. I bought CS6 Master Collection for both PC and Mac when I heard Adobe was switching to subscription based software. There's no way I'm willing to pay $50-75 monthly for software I can't own. Funny, I just noticed they are selling CS6 again. I guess CC isn't making as much money as they would have liked. :/

    If Adobe lowered the price to $20 a month, I would consider it. I would definitely be willing to pay once for unlimited access. C2 doesn't have to be subscription based to make it work.

    --

    retrodude

    I don't understand the popularity of Remote Desktop apps. The lag bothers me and it's counter intuitive. Also, most desktop apps are not optimized for the touch screen. It's better to have a native app that's built for the platform.

    Anyway, it's only a suggestion. I still think it's a great idea. Making C2 available to more paying customers is always a good thing. Especially since there is already a free C2 clone available. Scirra needs to make some strong business moves to get a head of these other companies. The only thing constant in this world is change.

    ---

    Here's another browser based game engine I found.

    Flowlab

  • Speaking of which, I found this:

    Play My Code

  • tgeorgemihai

    I see your point. They would probably need to take on more help, and it's probably unlikely.

    Next they will demand the Ios version exports for Android natively. <img src="smileys/smiley29.gif" border="0" align="middle" />

    I don't get the joke. Why would they do that?

    I think your idea is much better. C3 should be browser based. Scirra can still charge the same amount, so the price point won't change and maybe force users to log in to verify their purchase. Doesn't the Goo Engine already do that? Maybe it can be like Steam, where you can log in from anywhere, but you can only be logged in from 1 computer at a time.

    Has this been discussed before, and what did Ashley say about it?

  • Roccinio

    I mentioned the iPad is powerful enough to run C2 according to the specs. What limitations are you referring to?

    Windows TabletPCs are a waste of money. I disagree plugging in a bunch of devices into a tablet is a benefit. You're not really mobile if you need a mouse and physical keyboard. You might as well buy a laptop. Why would you want to use a mouse for a touch screen anyway? It defeats the entire purpose. If you really wanted to, you can buy a keyboard and controller for the iPad too as well as adapters for other devices. iPads are not as limiting as you seem to think.

    tgeorgemihai

    Porting is a bad idea. It would be better to build it from scratch. It doesn't have to be a "lite" version either. iPad can handle the specs, even better by the time the product is ready to ship.

  • If you code in HTML5 and JavaScript, you could use any 10+ HTML editors on the iPad with the same limits as C2 has with mobile browsers. I've experimented with Crafty on my iPad and made a simple game using the tutorials online.

    With regards to c2 working on the iPad, according to the min. specs to run C2, An iPad wouldn't have any problem running the software. I think Ashley and Tom are clever enough people to make a very powerful C2 or C3 :) editor for iOS. There's little competition in that market for game making software, tons of affordable third party apps to compliment making games, and Scirra can make a hug impact there.

    If it's money or manpower they need, maybe they can raise money on Kickstarter. If there is a will, there is a way.

    tgeorgemihai

    You can build file management system into the app and store locally. You can also access iPad's photo gallery, resources saved in other apps or from Online web storage sites like Dropbox. I don't think that would be an issue.

    I own a Windows tabletPC and Windows 8.1 is horrid. Microsoft doesn't understand touch screens.

    Edit:

    I just looked, and a Bluetooth keyboard for an iPad doesn't cost too much. You can buy one for $12. I paid $30 for mine, but it's also a cover.

  • I'd love to see C2 on the iPad. Android has more of the market share for mobile devices, but iOS dwarfs Android in app sales. There are only 2 game making apps on iOS (Codea,GamePress) and I think C2 would thrive remarkably well on this platform. The pricing would have to change, but Scrirra could sell features as IAP, to make up the difference. The extra funding could also support further development for C2 on Windows.

    I know Scirra is very dedicated to Windows PC, but it's something to think about.

  • Sounds like you might not have a lot of RAM. I usually have between 2-5 projects open at a time with no real issues, but I have 8GB of RAM.

    Edit:

    Might be a good idea to open Task Manager to see what else might be running in the background.

  • Your character looks like he is sliding along the ground too. Increasing the animation speed will fix it.

  • To build of what gillenew said, try using the "Set to position of another object" to act as a teleport for your sea monster.

    Create two small sprites, once the sea monster overlaps the sprite off screen to the right, set to the position the the other sprite that's off screen to the left. If the body parts don't follow, destroy and recreate and pin again after the position is set to the sprite on the left.

  • There's definitely something wrong with CocoonJS. My game runs flawlessly in the iPad 3 Safari browser, but lags horribly in testing with CocoonJS on the same iPad. Same issue using iPhone 4 and iPhone 3GS.

    I think Ludei needs to focus on one platform at a time, instead of what they are doing. It doesn't appear to me they have the resources to support everything they want and they are spreading themselves too thin.

  • I'm not sure what you mean exactly by simulating being lifted and moving..

    When should the actual finger start being ignored?

    When would the new direction be entered?

    BTW: you've got mail.

    I was just thinking you could change direction faster if the Joystick centers itself automatically once it detects you are moving in the opposite direction than to have to move the stick manually through to the center then in the opposite direction.

    So instead of moving something like:

    X-10 X-9 X-8 X-7 X-6 X-5 X-4 X-3 X-2 X-1 X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 X10

    You move something like this:

    X-10 X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 X10

    It's like if you lift your thumb off the analog stick, it centers itself, and you then move it from the center to the direction you want. As it is now, when you change direction, the player continues in the same direction until it slows down to a stop, then moves from slow to faster in the opposite direction.

    When playing games that require quick reflexes, I felt that trick helped a little. Although now that I think about it, it might not matter all that much. :/

    Thanks for the message. You've got mail as well.

  • DrawPlus Starter Edition - Free

    Link

    It's a 2D vector program. If you try it and like it, they are having an sale right now for upgrading to DrawPlus X5 for 70% off. So it ends up costing around $30. DrawPlus X5 can do animation too.

  • Little Grind + Big Rewards = Fun

    Grinding is work and it's not fun. The trick to make it seem fun is the rewards. The rewards have to be worth the extra effort. The better the rewards, the less it seems like work.

    ------

    Not Fun Example:

    Chopping trees for wood = 1 log

    1 log = an arrow

    5 logs = a bow

    I'm not looking forward to chopping trees at all because I can see how much work is needed and it doesn't seem worth the effort. I have to chop 5 tress just to make a bow, and then another 10-20 trees just so I can get enough arrows to hunt with. Arrows get used up quickly, so as it turns out, I'm working more than I'm having fun.

    Fun Example:

    Chopping trees for wood = 10 small logs

    1 small log = an arrow

    5 small logs = a bow

    7 small logs = push cart

    10 small logs = catapult

    Now, I can build a bow and make 5 arrows with 1 log! Too easy. If I grind some more, I can make 10 more arrows! I'm not dreading chopping wood because the reward for doing it is so great. And now that I chopped 2 trees, it just takes a little longer to build the next great thing. I can already see that the more hard work I do, the more fun I can have and I'm not thinking about grinding. I'm thinking about the fun I'm going to have.

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  • I'm just interested in the bullet behavior joystick. I've been messing around with similar controls for weeks, and they're still not as smooth as your controls. I'm curious how you put it together.

    Just an idea, but I'm wondering if it's possible to detect the change of direction and then reset the joystick to the center, then allow the player to continue to move in the changed direction? Maybe a better way of explaining it would be to say it's simulating the finger being lifted and then moving in a different direction, but without actually doing so.

  • LittleStain

    How are the joystick controls coming along?