blurymind's Forum Posts

  • Any news on the new editor? A WIP screenshot maybe

    I mean come on Ashley ,Tease us with something. We got the announcement website and thats it.

    A picture of construct running on mac or linux would be exciting to see

  • +1

  • Well the Gamemaker humble bundle offers native applications - windows,mac,linux. You also get NATIVE Android export - something that Construct 2 does not have, construct 3 will not have. People on this forum complaining about having to deal with html5 should really take advantage of this offer while it lasts for another 5 days.

    The downside is that you gotta learn the scripting language of game maker.

    But hey, you also get the SOURCE CODE of actual succcessful popular games that sell a lot of copies on steam. 12$ is a ridiculous fee for that if you ask me.

  • if you want scenegraphs, why not try godot <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://www.godotengine.org/projects/godot-engine

  • clickteam fusion has the ability to attach event sheets to objects.

    Inside the attached event sheet you can reffer to the object which it attached to. That way you can reuse the same logic on different objects by attaching it to objects with different names.

    The downside is that the logic can not be instanced, so if you change the event sheet, you have to change it on each of the objects that it is attached to.

    The best case for me is the way it is done in Unity3d. There you can attach the same script on different objects. Inside the script you can reffer to the object to which it is attached to. Changing the script affects all objects that it is attached to.

  • i've never seen a complete game demo capx exported to mobile that does not run like crap. Can someone link me to one?

  • its nice to see all of these games engines being ported to linux as well.

    First it was Unreal, then Godot, clickteam fusion 3 is planned and construct 3 as well! Now even Unity3d has a linux editor planned for a release - those guys got it to a point where they can show screenshots even!

    Why the sudden interest after all these years? Is this possibly a result of Valve's push for steamos??

    I agree with Ashley on the performance point. I just wish the html5 wrappers had a more consistent/stable performance.

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  • https://sparklinlabs.com/

    maybe this?

    Or even

    http://www.godotengine.org/wp/

    Safest bet is Unity. In all cases you must learn a scripting language.

  • they dumped the linux version, so I dumped them.

    Its also not very good for frame by frame animation. I use tvpaint instead.

  • c2 does not work in wine well. You can start the editor and even edit an example project, but it is unstable and crashes.

    Also you can not play a layout at all. Missing features in wine stop construct 2 from being able to run a server.

    C3 is going to remedy this with a native editor, however it is not clear whether it's development has even started.

    Ashley and co might still be at the design stage and planning it.

    The engine wont come any time soon, so if you want a contruct2 like editor on linux, check out gdevelop - which is open source.

    Gdevelop has less features, but it runs on linux and mac, also can compile native games, as well as html5. They are also planning on adding support for native android exporter. Check out their trello board for more information.

    https://trello.com/b/qf0lM7k8/gdevelop-roadmap

    that said, its development is certainly not as active as construct's. But some of their goals meet with common requests on this forum.

  • a dark interface editor, running natively on linux!

  • you gotta learn some typescript. Lets hope that it being open source would mean someone will make a visual programming framework for it like construct's

  • Looking forward to finding more about construct 3

  • Ah I see.

    Thank you for clarifying that Ashley

    Really looking forward to C3 on lin64. I will upgrade for sure.

  • Ok so now we know that some people really want Node-webkit for Construct3.

    interesting.

    Btw is there anywhere an official statement of what libraries construct2 uses?