blurymind's Forum Posts

  • scirra is in a tricky situation right now. If they announce that construct3 will be much more awesome than C2, people will stop buying the c2 license and start waiting for c3 to come out - buy that instead.

    It is possible that C3 would not have new features over C2 on initial release - just have a better underlying framework that allows people to mod the editor - along with high portability to other operating systems.

    I am very much excited to have construct 3 editor run on linux.

    Live previewing would be awesome!!

  • I think that they are remaking the editor in order to set some things up for a better future for construct. People thinking that scirra is doing a complete remake without having any plans to take advantage of that are fooling themselves.

    A complete redesign of the editor means removing some limitations that have been stopping them do some things.

    It is not only to make it available on mac and linux.

    I think Ashley mentioned something about opening up the editor more to add ons. I translate that to myself with addons being able to create new gui elements in the editor.

    It would be particularily awesome if the author of Q3d for example gains the access to a level of the editor that allows him to add 3d scene editing for example.

    jayderyu That is an interesting observation. It would be quite awesome to see how it goes. I think that Superpowers (another html5 game engine) uses node.js for interface and it seems very powerful in more than one ways:

    https://sparklinlabs.com/

    It allows them to make the engine collaborative ! That is quite useful on gamejam events! Too bad there is no visual programming like in construct yet

  • Actually the source code is already available to everyone who donated. It will become public in a couple of months to everyone!

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  • How do you make your level layout? Obviously construct2's editor does not support 3d.

    How about some tutorials on q3d?

    There is almost nothing on youtube and your engine's name is the same as another application

  • It is going open source and it is also going to be free!

    I hope someone writes a visual programming module for it some day. Something similar to construct2

  • Just wondering how Scirra will be porting Construct over to other platforms.

    I suppose the question is aimed at Ashley

    Construct2 is using .net and directx and that has been the reason it is only on windows. Correct?

    .Net is now open source and has been ported over to mac and linux:

    https://github.com/dotnet

    Are you going to use it in Construct3, along with some of what you already have in terms of editor code? Or are you completely rewriting the editor from scratch - possibly using other libraries (like QT toolkit maybe?)

    I am just curious <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I filed a bug report at wine bugtracker. Lets hope they fix it:

    https://bugs.winehq.org/show_bug.cgi?id=38245

  • can't please everyone. its as simple as that

  • There's like 5 or more already.

    yeah, these threads are popping all over the place. Maybe there should be one stickied one

  • A linux editor - 64 bit.

  • I am sorry but this is not a solution at all. Exporting the game takes very long and you cant use the debugger.

    How do we get that big round play button to work? The RUN LAYOUT button.

    Oh and btw, construct2 editor 64 bit seems to work ok in wine 64

  • exporting is too slow and you cant debug your game that way either!

    Man, i am really looking forward to construct3 native. This is not a way to work

  • can you get it to run with wine?

    I cant seem to run my layout. Dont want to install appache and set it up. Is there another way?

  • Damn, I am really excited over the linux editor. Hope you have open alpha testing trials. I would submit bug reports at github if you need help.

  • too unstable, horrible interface