BluePhaze's Forum Posts

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  • Doesn't chrome offer step by step debugging in the developer console for any js running in the page? Wouldn't this give some of the at functionality?

  • My dream game using construct 2 would be an action adventure RPG/Platformer... the best example of the type of game I would like to create is something like Wanderers from Y's or the side scrolling sections of Act Raiser.

    Something that uses platform style mechanics but with RPG features like weapons and equipment swapping, as well as level progression with skill trees. I truly miss the feeling of exploration and discovery that some of the older Platform style RPGs used to invoke and plan to bring that back.

    Not only a large number of levels, but each level is a location on a larger world map. These are all things I have on the drawing board. Also with implemented touch, gamepad and keyboard support. I want to bring the adventure and wonder back to gamers.

  • THe only thing with frames are animations for your sprites. The sprite object has properties for animations that you can access in your event sheet, you can set the animation to a particular frame, start a particular animation if you have more than one animation for your sprite, etc...

    Your level/layout doesn't have frames, just objects that follow behaviors. Each object can have animations as stated above. You can create a button easily by creating an object, and creating a click event for it.

    You can also use the layouts restart action to restart the whole layout as well.

  • Sounds great so far! Keep up the good work... My only issue is I don't see a link in the initial post, was it removed during the last update?

  • I think you would need to ask the authors of each tutorial since anyone can create one. Otherwise, you may just want to make your own tutorials based on the ideas in the ones that are here. I tend to look at the existing tutorials and look at how to take it one step further when I create mine. I am currently working on creating video tutorials for all the written ones I haven't posted yet.

  • Not sure if wait will work as that code won't accept any other input during the wait if I am not off in my thinking. That is the point of the wait.

    I could be wrong though.

  • If you are using physics behaviors you need to set them to immovable as opposed to solid.

    Solid and jump through are for interacting with platform behavior objects if I remember correctly

  • I would recommend going through the tutorials for For Platformers. Going through the tutorials will teach you all about these basic actions and events.

  • That is odd as it does not happen for myself or most of the other users. I use IE9 and everything is working fine for me. Which browser are you using? I don't think the behavior you are seeing has to do with construct itself, and most likely is a browswer/machine issue. Otherwise it would be more widespread and repeatable. Have you tried in different browsers?

  • I think you may need to give some more detail here. The question is a bit vague. Unlock what level?

  • On a side note, I now have a tutorial up on creating wall jumps and also how to tweak and enhance it for multiple scenarios if you are interested: scirra.com/tutorials/452/platformer-enhancements-wall-jumping

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  • Updated to include link to my double jump tutorial as well...

    Hello All,

    I have completed my Platform Enhancement - Wall Jumping tutorial. Feel free to let me know what you think. It covers not only various options for creating a wall jump behavior in game, but also ways to enhance it with limiting it via variables as well as granting it as a power up and other various enhancements. This is my first tutorial on the site so I welcome your feedback.

    Platformer Enhancement - Wall Jumping

    Platformer Enhancement - Double Jump

    Thanks...

  • Why not have 2 different sprites that use the same graphic. One that has physics and one that does not so you can pass through it. Just swap one for the other as needed.

  • One point I am confused on... 1280x960 = 720? I thought 1280x720 was 720p... that drops 240 rows of pixels off your project at 1280 each, that is quite a saving just by scaling from 960 down to 720 on your height...