blekdar's Forum Posts

  • I just uploaded a sort of sound test app using cocoon.io's canvas plus, using all of blitz breaker's music files. It looks like it uses .ogg files instead of .m4a.

    Anyways the files preloaded up perfectly and played without requiring a touch event and without a gap. Going to explore this and see how the game's performance is in general.

  • AnD4D It can be used for nw.js, I know that for sure. It's what I've been doing for my game's music and it works flawlessly on PC. You can use it for sounds too if you have 'preload sounds' set to off in the editor. The issue I'm running into though is that if I do that on mobile, it uses up too much RAM and causes the app to crash.

  • Hey everyone,

    I've been prepping Blitz Breaker for mobile release, and have been running into some major issues with audio.

    One of the game's biggest selling points is how awesome the music is, so ensuring it plays smoothly is pretty pinnacle. The issues I'm running into kind of muck up that smoothness.

    • First off, does preloading music not work on mobile? I've been using it on nw.js and it works just fine, but when I load the game up onto iOS or test it through mobile safari, I can't help but notice delays in the music loading. Also if I use the combination of 'Preload audio' action and the 'All preloads complete' condition, it just hangs on mobile, while working correctly through nw.js
    • When playing music via the steaming method, there is a brutal noticeable delay when it loops. Is there anyway around this?
    • I can work around the whole 'needs a touch event to start playing' but the delays are agonizing, especially when it loops.
    • If all else fails, are there methods of reducing the footprint putting the music in the sound folder would take? I've tried reducing the quality but it didn't make any difference, and still crashes upon preloading it all through sounds.

    If I am missing anything or if anyone has any tips please let me know. Thanks!

  • http://bonchogames.com/blitzbreaker

    Hey guys, I'm mostly a solo independent developer, and somehow managed to release my first game on steam (with releases on mobile to follow)! It just launched for $3 US, and I would like to say a little blurb about it.

    What is it?

    Blitz Breaker is a simple, accessible twitch platformer with one small change: Your character can't run. Play as an adorable little robot named Blitz, where your goal is to escape the factory you were built in. The problem is that it seems like everything is trying to break you! That is, with the exception of Chip: A friendly computer helper who is totally your friend!

    Gameplay

    The gameplay is as simple as it is satisfying. Blitz can only jump, and perform an air dash in one of 4 directions. Upon colliding with an object that doesn't break you, you are free to dash again. Use this to navigate a variety of challenges and hazards, including spikes, cannons, missiles, lasers, mines and even giant mechanical monsters.

    Featuring challenging but fair difficulty, the skill lies in your timing, and ability to react. Perfecting these skills grants you stars, which are used to unlock additional heads to dress Blitz up in. Your ability to search and explore can lead you to secrets, and keys to portals harboring even greater challenges.

    Interested / Want to spread the word?

    You can check out the Steam Page here: http://store.steampowered.com/app/416110

    Or you can check out the itch page: http://boncho-games.itch.io/blitz-breaker

    I tweet stuff related to it (will be doing some giveaways this week): https://twitter.com/blekdar

  • It's out! It's out! Blitz Breaker is now out on Steam / Itch.io / Humble Store! I am so stoked!

    You can check it out here: http://store.steampowered.com/app/416110/

    And here: http://bonchogames.com/blitzbreaker

    And here: https://www.humblebundle.com/store/p/bl ... storefront

    If you guys want to help out with spreading the word, here's the main tweet: https://twitter.com/blekdar/status/694571253345050624

    And a tumblr post as well: http://bonchogames.tumblr.com/post/1385 ... and-itchio

    I'll be popping in and out to let you guys know how the launch is going, the reaction has been positive so far.

    Cheers everyone!

  • Blitz Breaker is hitting up Steam on Feb 2: http://store.steampowered.com/app/416110

    As well as itch.io: http://bonchogames.com/blitzbreaker

    Humble store as well, I'll post the link once it's finalized.

  • Don't really have a 'company twitter', just a personal one I use to announce my game dev stuff: http://twitter.com/blekdar

    Also use a tumblr page as well: http://bonchogames.com

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    Steam

    It happens to my project as well, but it's inconsistent.

    Sometimes after closing my project, running r220 on nw.js 0.13 beta 2, there is a left over process that uses about 270mb of ram. This is kind of a major issue for me, as it causes steam to think the game is still running, and cannot be opened again until the process has been ended.

    I'm going to roll back to alpha 7 to see if the issue persists.

  • Thanks bclikesyou!

    I'm gonna go with nw.js 0.13. I do want to add further updates to this in the future, and take advantage of whatever new features come out. If I read correctly all future versions of C2 will require nw.js 13 for the export I think? (maybe Ashley can verify that).

    So I'd rather go with the version that is going to work better long term, and add achievements once they're ready, than to stick to an older version and heavily restrict future updates.

  • Alright, so I guess it's announcement time eh? After lots of little bug fixes, deciding which version of nw.js to use which may or may not have steam achievement capabilities, etc., final release date is February 2nd. FANFARE!

    To celebrate, I did a little mock 90's game magazine ad to help announce it.

    Now comes the part where I need to distribute this to a bunch of streamers, press, etc.

    Since a large part of this games exposure is going to be word of mouth, if you guys know of steamers/press who you think would be interested in playing Blitz, I have a distribute set up now: https://dodistribute.com/access/QxdLI1txTI/

    Also they can always email me too: bonchogames@gmail.com

    Cheers! Have a good one everyone!

  • I see no link. HOW CAN I PLAY WITHOUT LINK!?

  • Thanks regisRquoi! The guys over at indiemag have been very kind to me, they really dig the game.

    This is the Doom bot. You travel in it by becoming a giant fist.

    To be honest though I can't think of a better method of travel.

  • So, some good news! Got the coming soon page up on Steam now. You can click on this pic to check it out:

    Figured it was a good idea to get it up ASAP, get some people to add it to their wishlist + draw some more attention. Current release date is set for January 19, so we'll see how well that works out.

  • Really, Ejecta would work? I wonder how performance is.

    Hmm, even then, the apple tv probably has enough brute force to handle most apps. On top of that, you would only have to target one device.