blekdar's Forum Posts

  • Did up a little victory page upon completing a group of levels. I quite like it. There is a small issue in this gif which I've since fixed however.

  • Thanks guys! Yeah I guess the text weighting looks a little off compared to the character portraits. This is mainly because the character portraits are up-scaled version of the character sprites, so they weight is a little heavier than during gameplay. I don't know if I'm going to look at changing that too much, as it would change the look of the character sprites vs the character sprites, but I might toy with it a bit. Thanks for the crit!

    I made up a new little victory screen upon completing a section of levels, to smooth out the transition a bit.

  • So, given that logic, if we were interested in launching a game that only runs on 5.0 and above, the straight up android export would be better?

  • TOO LATE HYPE GOT

  • So, I've been following the updates for Windows 10 across all devices and had some questions pertaining to Construct 2 and Windows 10. Dunno what Ashley has planned for windows 10 but I'm curious: Microsoft claims that windows 10 is now a unified codebase, and that you can program for one, and run apps on all platforms (PC, Phone, Tablet, Xbox). If that is the case, maybe there is hope getting C2 games on xbox one?

  • I've experienced this issue on iOS as well, after exporting via Intel XDK.

  • Not with that attitude Tokinsom

  • Thanks HR78 !

    I'm back, and here is the current version of the character/head select screen.

    First 8 heads are made (1 not shown).

  • Ashley Can do. Once I'm off work today I'll do just that.

    And yes I am running 204.2, so here's hoping it's a fixable issue. Thank you!

  • Ok, so update after testing on several platforms:

    Chrome - Audio plugin loses tags, causes music to double/triple up

    iOS using XDK - Same issues after going to homescreen and coming back

    Internet Explorer - No looping issue, but audio can sometimes just stop

    Firefox - Seems ok

    NW.js - No issues as far as I can tell

    So I'm not exactly sure where to go with this. Like I said, it was fine before. This is a new issue and I haven't changed any events recently. I may try to see if there's a work around, but honestly I'm kind of annoyed by this, as the issue is not the same across each platform.

    Ashley have you heard anything about issues similar to this?

  • I think I might have actually, I'm gonna research this further.

    I loaded up the debug and tracked the audio. When I started a level everything came up fine. Upon switching to another program and/or tab, every single time the music that was playing no longer registered as playing under the audio object, but the music was still playing. As such, when starting the next area the tag comes up as not playing any music, so construct starts up again.

  • Well what makes it interesting is that it was working very well last month, but within the last few beta updates is when the issue started happening. I don't know if I've just been lucky so far or if a bug was introduced recently.

  • Another bit I forgot to add.

    I also have a mute music button which mutes all audio files associated with the tag "current_music_playing". Now, when this bug occurs the mute button will only mute the doubled up song, but not the original. It's almost like the audio file that was playing lost it's tag? Any one else have an issue like this?

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  • I have ran into an issue with my audio lately, and am wondering if it's related to a recent update in construct 2.

    I don't have construct in front of me right now, but basically the issue (which wasn't happening before) is that when suspending my game and coming back, it can cause the music to double/triple/etc up.

    What I have for an event structure to determine what music is playing in game is kind of like this:

    • Player selects world
    • Global variable called 'current_world_music' gets assigned value = to the selected world
    • On start of level layout there is a check to determine if music playing with the tag = current_music_playing
    • If tag isn't playing, play song that has name = the variable's value (which is the world name), and assign tag current_music_playing

    Now, after suspending the game an issue tends to crop up where either restarting or getting to the next level causes the music to double up. What sucks is that has only been happening recently, so I'm not 100% on what is exactly causing it.

    Is there a more effective way to do what I am doing? Thank you for any tips.

  • That's wicked! Congrats man!

    So question then, how many votes did it take?