Blitz Breaker - OUT NOW ON STEAM / ITCH.IO / HUMBLE STORE

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Shark.io
$49 USD
Shark.io in the sea full of killer sharks, Sunday of life is the game. Who knows what is happening under the sea?
  • Well, day 1 on greenlight was pretty good overall actually. Feedback was generally very positive (minus a few negative comments based on the whole mobile game stigma) and if we look here:

    We can see some progress was made. This is just less than a full day on greenlight, and the votes have been split right down the middle. I don't mind, it is beating the top 50 average in terms of vote percentage, so that's cool. I'm gonna do up some press emails and send them away to several websites, and some streamers may be picking up the demo in the near future.

    In a few more days I'll update you guys again, thanks for the support. Cheers!

  • blekdar Thanks for posting your stats! Incredibly helpful to see behind the scenes. Especially since I plan on doing the same one day

  • The game looks great!

    ~Upvoted

  • Thanks antares330

    Yeah bclikesyou, some of the info I have is interesting, as if compares your stats to the current top 100, which is both encouraging and discouraging at the same time. I may go into more detail later but for now I'd like to focus on the trailer (yay!)

    I figured I'd post the trailer here as well. I'm actually pretty happy with how it came out.

    Sent out a buuuuuuuuuunch of emails yesterday, hoping a few will bite, but we'll see. Anyways that's all I got for now, will update again soon. Let me know what you think, and have a great weekend!

  • Minor update, the demo is now up on the scirra arcade, which you can play here: https://www.scirra.com/arcade/action-ga ... -demo-3167

  • So that's pretty cool eh? Thank you to everyone who voted, shared, gave feedback.

    Time to get some serious work done, they say the last 10% is the longest portion.

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  • Congratulations ! and good luck

  • So, some good news! Got the coming soon page up on Steam now. You can click on this pic to check it out:

    Figured it was a good idea to get it up ASAP, get some people to add it to their wishlist + draw some more attention. Current release date is set for January 19, so we'll see how well that works out.

  • Hey ! Just seen an article about the game (in french, here https://www.indiemag.fr/news/blitz-brea ... ate-sortie ) and thought : "Hey ! I know that game ! It was on the construct forum !"

    So... Congrats, I guess ! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Thanks regisRquoi! The guys over at indiemag have been very kind to me, they really dig the game.

    This is the Doom bot. You travel in it by becoming a giant fist.

    To be honest though I can't think of a better method of travel.

  • Alright, so I guess it's announcement time eh? After lots of little bug fixes, deciding which version of nw.js to use which may or may not have steam achievement capabilities, etc., final release date is February 2nd. FANFARE!

    To celebrate, I did a little mock 90's game magazine ad to help announce it.

    Now comes the part where I need to distribute this to a bunch of streamers, press, etc.

    Since a large part of this games exposure is going to be word of mouth, if you guys know of steamers/press who you think would be interested in playing Blitz, I have a distribute set up now: https://dodistribute.com/access/QxdLI1txTI/

    Also they can always email me too: bonchogames@gmail.com

    Cheers! Have a good one everyone!

  • #stoked

    Been keeping an eye on this for a while now. Glad to see it all coming together.

    That said, would love to hear what you decided on for nw.js & steam achievements.

  • Thanks bclikesyou!

    I'm gonna go with nw.js 0.13. I do want to add further updates to this in the future, and take advantage of whatever new features come out. If I read correctly all future versions of C2 will require nw.js 13 for the export I think? (maybe Ashley can verify that).

    So I'd rather go with the version that is going to work better long term, and add achievements once they're ready, than to stick to an older version and heavily restrict future updates.

  • Yeah, from r217 onwards you can only use NW.js 0.13+.

  • It's out! It's out! Blitz Breaker is now out on Steam / Itch.io / Humble Store! I am so stoked!

    You can check it out here: http://store.steampowered.com/app/416110/

    And here: http://bonchogames.com/blitzbreaker

    And here: https://www.humblebundle.com/store/p/bl ... storefront

    If you guys want to help out with spreading the word, here's the main tweet: https://twitter.com/blekdar/status/694571253345050624

    And a tumblr post as well: http://bonchogames.tumblr.com/post/1385 ... and-itchio

    I'll be popping in and out to let you guys know how the launch is going, the reaction has been positive so far.

    Cheers everyone!

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