bleddyuffles's Forum Posts

  • Anyway to make it so that things only collide if the pixels of the two objects touch as opposed to their bounding boxes?

    I know this is possible with the physics behaviour, but I want a way to do it without that, as it is unnecessary for everything else in my game, and just creates more problems than it is worth.

  • Thanks,

    X("Layer")

    and

    Y("Layer")

    was what I needed! ^_^

  • When I set the layout scale to 3, it makes the X of the mouse and the Y of the mouse be registered incorrectly? Im trying to make it so when I click somewhere it creates an object, and I am using layout scale to zoom in the project, and when I click it spawns the object a bit to the left or right depending on where the character is?

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  • I do not have the same version as you, but I tried to recreate it based on what you said in your post, and it just rotates from the center of the object and not the screen?

  • Yes! That is what I wanted! Thank you! Could you send a capx?

  • as in the ground does not rotate but the player does?

    Not what I intended but I think that might work? I can't atm but I will try it later

  • I don't know what that does, or what it is supposed to do, but no, it did not work. I just need some way to make the ground rotate with the character as the origin or centre point.

  • I was thinking of that and other things similar to it, but its not as simple as just rotating the ground or layer etc, because it needs to rotate with the player as the center point. It cant just rotate, otherwise it wouldn't work right, so it needs to have something along the lines of:

    When A pressed: set origin point to Player.x,Player.y

  • I'm trying to sort of recreate the playstyle of the game "Realm of the Mad God". If you are unfamiliar with it, Google some footage of it. Notice that in the game, that when you rotate the "camera angle (?) " of the game it rotates around the player.

    To do this, I need to be able to set the origin point to the players position when a certain event occurs, but there is no action for this?

  • Ah thanks, don't know how I didn't see that, thanks.

  • Really confused, I can't see what is wrong. The character only moves one step and then stops, just looping the walking animation?

    Heres the mediafire.com/download/uvff0lny5jbc67b/ineedhelp.capx

  • Im trying to make terrain that can be destroyed like in Cortex Command or Worms. ( Cortex Command was the basis for the game I am making ) Where you can destroy the terrain pixel by pixel, sort of thing. But I dont want to make millions of little blocks that will each be destroyed, I want to know if there is a way to do as one object that would be Gouged, or scuplted?

    I hope you can understand what I mean.

    Thanks

  • I'm trying to make a kind of 2d remake of the Cinema Mod for Garry's Mod.

    If you don't know what it is, basically you put in the URL of a Youtube Video and it will play the video on a cinema screen in game. Seems like a fairly simple idea, As far as I can see I know how to do everything else got to do with the game, aside from actually getting a webpage to display on screen, and if possible just the video.

  • As in Tower defence, do you mean top down? If so, I just want to clarify that I want to do a platformer. Not sure if that makes a difference. I really am a huge newb and I can't get it to work.

    mediafire.com/download/hmttf20lbk2znd3/project.capx

  • Pretty sure I didn't do it right. I made it so when I left click, it creates the object I want tiled at (round((Player.X - 16) / 32) * 32 + 16 ,round((Player.Y - 16) / 32) * 32 + 16 ). When I tried that it didnt create any object. So then I made it so there is one of the object and when I drag and drop it it will snap to the grid and when I let go of it the object just dissapeared?