bleddyuffles's Forum Posts

  • Thanks guys

  • Want to use multiple event sheets for 1 layout. Is this possible? I seem to only be able to apply one.

  • Is there any way of changing the "Directions" property (that controls how the sprite moves, be it updown, leftright, 4directions or 8 etc) from an event? I see actions to change acceleration, decceleration, speed, etc, but none to change directions property

  • The condition "On object clicked".

    or if that for some reason doesnt work:

    have an event with 2 conditions.

    On left button clicked>

    Cursor is over "duck">

  • I'm stupid. I did what you said, turns out the colour must've changed somewhere along the line somehow, because the text displayed "rgba(0,102,255,1)" when the colour I was using was rgba(0,103,255,1)

    Sorry for this, thanks man!

  • Sorry for late reply. Currently I have:

    Canvas.RgbaAt(350,120) = "rgba(0,103,255,1)"

    but it doesnt work.

    For reference, I have

    System > On start of Layout > Paste Object "Sprite" into canvas

    Destroy "Sprite"

    System > (see above) > Playerbase destroy.

    The location is definately the color specified, yet playerbase does not get destroyed.

  • If I paste an image onto the canvas, I cant detect colours from it. as in if I try to compare the rgbat(x,y) to a certain colour, it doesnt work. This is only with images pasted onto the canvas. Everything else works. any way to get the rgb of a point off an image?

  • is there any way to disable movement from only 1 direction? As in,

    when X happens > ignore 8direction user input

    but only for walking right? So that I can walk all other directions except right?

  • R0J0hound anyway to use canvas for this?

  • I need a way to basically tell the game that a certain green is land, and should be treated as a solid, and a certain blue is water, and shouldn't be able to go in to unless you have a certain item etc etc. Basically I need a way to identify colours and use that to effect the game.

  • I currently am facing a problem of when I am walking left, and tap right, the character will face right but continue going left, in a sort of moon walking fashion. The same applies for walking right and tapping left. I understand why it happens, but can't think of a fix.

    A is down > Player > Simulate Platform pressing left

    D is down > Player > Simulate Platform pressing right

    On A pressed > Player > Set Mirrored

    On D pressed > Player > Set Not mirrored

    is where my issue lies.

  • So I'm trying to learn how to use the multiplayer in Construct 2, and the way I have things currently setup, as far as I can see, it should work. The Peer can move, and be seen moving on both the peer and host's screens, whereas the host can move, but will only be seen moving on the host's screen.

    Here is the download link for the .capx: W W W (DOT) mediafire (DOT) C O M/download/xj42kkqkjjj6xh6/Multiplayer1(D O T )capx

  • How might I make a sprite pathfind to the player, but constantly? As in, it is constantly generating a new path, so that if the player moves it will move directly to them?

  • I am messing around with the default top down shooter multiplayer example that comes with Construct 2. I've given the peer or player sprite a scrollTo behaviour, and unfortunately it works it applies for the host as well as all the peers on every system. What I mean is, instead of scrolling to YOUR specific character that YOU control, it centres the screen around ALL the characters with the ScrollTo behaviour. Any way to make the behaviour local, or something of the sort?

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  • When I said it was possible with the physics behaviour I didn't mean pixel by pixel like I want, I just meant you can change to something other than bounding box.

    TheDoctor That's exactly what I wanted, I just didn't know it was a thing because I am stupid :L Thanks.