Blacksmith's Forum Posts

  • thehen - thanks for the info, I'll give that a try!

    Do any of my testing observations help to solve things for beufreecasse Knifegrinder?

    Please let me know if anyone needs me to do any further testing! :)

  • beufreecasse, thehen, Knifegrinder - I've been testing on my HTC 8S, and it all seems to be working well!

    I used the updated tool for my base64 encoding. It quadruples the .js file size, but everything is running fine, and I have +100 images in my game.

    Hope this info helps!

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  • thehen, thanks for the very useful tip! It has improved the games performance. Now just have to tackle the tedious task of base64 encoding every image GROAN!!!

    beufreecasse, fantastic work on the encoding tool! Hopefully this will save a great deal of time.

    Thank you!

  • thehen,

    Never mind, I was originally looking at a very simple c2runtime.js. I've now checked a larger project and there are LOADS of references. Now I understand why it's such a pain in the <img src="smileys/smiley35.gif" border="0" align="middle" /> !!!

    But essentially, I'd just need to encode each image using the tool you mentioned, then update my code with the base64 string that was produced? Is that about right?

  • thehen,

    I'm always interested to learn something new, and I just had a look at the c2runtime.js file. I could only find one reference that matched the example you gave above. So is this the reference to all of the projects images?

    If so, does this mean you just need to run your images through the encoder as a batch, then use the base64 code or string that's created to reference them, or is there more to it than that?

    Thanks.

  • thehen, Ahhhh! base64 encoding images directly into you c2runtime.js. Sounds complicated, not sure I'd know where to put anything!

    beufreecasse, if you can come up with a tool to do this automatically, you'd be a C2 Superstar!!

    Good luck, I look forward to seeing the results.

    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • beufreecasse, thanks very much for the advice! I've update the phone and the game is running smoothly now (Wooo Hooo!)

    thehen, hopefully this is good news for you as well! With any luck, once you're ready to release Mortar Melon, most people should have made the update :)

  • thehen, yes it is quite worrying! I've been scratching my head for a while, trying to work out why I wasn't getting smooth performance on my device. Although still don't know for sure the device is the issue!

    Anyway, I'd be happy to test for you if you need me to, and if you have any concerns I'm happy to sign an NDA, just let me know!

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • beufreecasse,

    Even stranger, just re-read your posts, and I'm also running the HTC 8S. So perhaps its hardware related, although I thought it was a decent mid range device when I bought it!

    <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Hi thehen,

    Not sure about beufreecasse, but I'm currently using one of C2's built-in "starter" projects, just as a test for Windows Phone. I've used it straight out of the box, and haven't added any sound to the project!

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi beufreecasse,

    I've been testing a simple project on Window Phone too, and I'm getting a similar problem. Did you ever find a solution for R.U.Nuts?

    After reading this thread, I tried tapping the screen constantly (as you mentioned), and if I do this, the game stops freezing up, weird!

    Thanks, for any advice you might have.

    PS Nice game, love the graphics!

  • Hey Tokinsom,

    Not sure if you are still looking for an events only ball movement example. But I found this one a few weeks back. It was created by R0J0hound, and as always it's another superb example from the BIG DOG!!

    BallMovement.capx

    Hope it helps!

    <img src="smileys/smiley1.gif" border="0" align="middle">

  • Hi True Valhalla,

    I was interested in purchasing your book, and noticed your offer to supply pre-order customers with information regarding the publishers you have access to.

    I guess the pre-order stage has now finished. But I wanted to ask, is this information also available in the book? Or was this an addition only for pre-order customers.

    Thanks for the advice

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Finally got my submission up on Newgrounds, PHEW!

    Check it out here: http://www.newgrounds.com/portal/view/616469

    Good luck to all of you, lets hope a C2 game wins!!!

    <img src="smileys/smiley4.gif" border="0" align="middle">

  • Thanks , I'll give it a try.