blackcrypt's Forum Posts

  • You really ought to post some examples of your work.

  • Yeh, I remember the day when you used to buy the software (on a disc in a box) and you didn't have to pay another penny until you wanted to upgrade. This subs model is a way for the dev to fund future development - imagine the reaction your game would get if you started charging a subscription to play the game? Grab, grab, grab.

    Well done to Epic / Unreal for bucking the trend!

  • Thank you for the reply. Maybe I didn't explain properly; I do understand the rules of bejewelled and as my screenshot shows I move drag my piece to the piece above it which makes 3 of a kind but the game doesn't register. If you read my question again you will notice that I said that if I make another move (that doesn't affect this part of the board) and comeback to the piece that would not register, it will now register. This is a bug that seems quite rare and most of my moves act normally based on the rules of bejewelled

    HERE is a gif showing what should be a valid move not working: http://i.imgur.com/ie3hCUF.gif

    and HERE is a gif showing the exact same move working after manipulating another part of the board http://i.imgur.com/F9k0UN8.gif

    Just to be clear - This is an unmodified version of the current demo capx apart from the sprite images. It has happened several times.

  • Please focus on the game and not on what you can make ($) through in game ads. Good luck m8.

  • [attachment=1:2jkf2ggn][/attachment:2jkf2ggn]

    This just looks odd to me...

    [attachment=0:2jkf2ggn][/attachment:2jkf2ggn]

    Seems to say - If Chance is less than or equal to 1 and Chance is less than or equal to 10.

  • Ashley

    This would require all levels (level packs) being imported into the project before release? 30+ packs. I had planned for more (maybe as DLC to fund further projects).

    Does a licence open up more (file storage) options for me - Are the limits I am experiencing due to the free version? I am evaluating C2's viability to deliver my game, currently the C2/HTML export and the file (data) storage issues are stopping me from getting a license. Pretty much the only thing really - everything else about C2 is awesome - and that's why I'm still here asking questions to find a way forward.

    Are there and 3rd party file storage plugins that would help? Also, at this stage I have no plans to release on any mobile - just desktop.

  • From the manual:

    WebStorage does not store in the browser cache. If the user opts to empty the browser cache, WebStorage data remains intact. However if the user opts to clear all their cookies or offline website data,

    WebStorage will be cleared

    .

    Ashley

    Can I just say that based on my own current frustrating and project stalling experiments with attempting to use local 'webstorage' to store level data, I don't think it is suitable at all for storing level data created by the game dev.

    Level data as in data created by the developer of the game to set up multiple levels - afaik that level data won't be 'shipped' with your exported game because webstorage is designed to save and load data created within the game - but the data is not created within the game - only accessed by the game and possibly created by an editor created to support development.

    More detailed information is needed in the manual about the different ways to store files externally. For example - Where is the data stored?

    I'm storing the levels I create using my level editor in an array (grid x, grid y, and sheet number) and I want to have several packs available on release day with the option to add extra packs later.

    Webstorage just seems totally irrelevant in my case and possibly in the OP's case.

    Download and Load as json also misses the mark - In all my attempts at storing an array as json and 'downloading' that file, When I run the program again any changes I made are gone - because the last saved file has to be re-imported to the project for the changes to be available.

  • Your game looks great. Was it made with C2?

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  • Put images of plugin work por favor.

    ftfy.

  • I found lerp in the manual, but I have no idea how it works but it works beautifully and is super neat - far less complicated than I expected the formula to be. I'm going to assume that 'lerp' just deals with the complexities behind the scenes and I'm not gonna fuss over how it gets there.

    Clamp - I cannot find in the manual - I'm guessing it works in a similar way to int().

    Thanks for your quick reply

  • Clamp and Lerp are new to me. Thank you!

    Trying it out right now...

  • I want to position a bar on the screen based on the mouse x percentage across the screen. The pictures below demonstrate what I'm trying to achieve. I don't want the code or a capx - just the maths behind it

    Grey box is the layout. Salmon box is the bar to be positioned.

    As always, any help is much appreciated.

    Thanks for reading.

    -Crypt

    [EDIT]

    So far I have...

    Mouse.X / Layout.Width * 100[/code:1gycr2d6]
    [ul]
    	[li]gives a number between 1 and 100 which is the percentage of screen width at the mouse x coordinate.[/li]
    [/ul]
  • Reduce screen shake and that red damage filter thing. I got so frustrated that I closed the browser window. It is hard to tell player from enemy. I'll try it again when my frustration level has gone down.

  • There are lots of people who might be willing to help you, but you must put more information.