The Grae Mezzanine - Game-play critique wanted

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  • Hello.

    I would like to share a game that I have been messing with for a bit.

    Link - The Grae Mezzanine

    If I had to throw it into a genre box, the box would be labeled...

    Physics roller, puzzler, gravity-flipping, platform thingy with touches of bang-bang and treasure grabbing.

    It is only one level and as you will see, the assets are not up to snuff.

    Please give me feed-back concerning the game-play.

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    Instructions

    Mouse left button (single-click): Grab stuff, use stuff, interact with stuff

    Mouse right button (single-click): Drop stuff

    Left and right arrows: Move player

    Up and down arrows: Jump and stop or stop and jump, depending on the gravity

    I key: open the inventory

    Mouse left button (double-click): Take stuff out of the inventory

    Ctrl key: toggle lock and unlock on closest baddie when holding the gun

    Mouse scroll-wheel: Zoom in and out

    etc...

    Have a blast figuring out the etc.

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    How to complete a level

    Find the winning charm and place it on the pedestal

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    Thanks and have fun.

    ParCutz

  • Reduce screen shake and that red damage filter thing. I got so frustrated that I closed the browser window. It is hard to tell player from enemy. I'll try it again when my frustration level has gone down.

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  • Thanks for the brutally honest feed-back.

    I will tone down both.

    take care.

  • I yanked the red (for now) and reduced the shake frequency and magnitude.

    As for the Enemy sprite, it is place art.

    I am working on the game mechanics first and then the graphics, sound and music.

    The link in the first post is updated.

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