bjadams's Forum Posts

  • r104 and r105 cannot convert my files to ogg

    r103 works fine

  • i have the same problem with r105 :(

    so i reverted back to r104 and had the same problem.

    i thought it was my windows setup...

    but then i reverted to r103 and all works fine!

    so its definitely a bug with the betas

  • As Ashley said, the best option is to form a small team of shader experts, so that they can adapt current shaders to work with C2 and make a shader pack available for free

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  • +1

  • How exactly does it's export work? Do construct 2 mobile apps rely on the systems built in browser and run a simulation of that to run the app?

    Yes, the host framework (like cocoon or phonegap) opens a frameless browser window and your c2 game runs within the os browser.

    hence your game speed & capability are limited by the os browser. in case of iOS your game must be Safari compatible so you have to take care of what plugins you use too

  • C2 is still great for doing certain gamestyles on mobile.

    things like an animated storybook or connect4 or picture matching games.

    however i would not make ambitious platform games or shooting games for now until mobile browsers support webgl as standard.

  • No Up Up Ubi was made with something else. My previous programmer worked on that game with me. I'm nervous about Construct 2 and mobile tho, I really wanted to get games made for mobile :/

    I had already warned you in the past that the style of games you want to make, should not be done with C2 on mobiles, but should be done with a native sdk.

    C2 is GREAT for web games running on desktop browsers. However, unless your game is a simple puzzle game that does not require 60fps, then C2 is not the ideal platform right now.

    You can use C2 to build a prototype that runs on desktops and push the concept to investors to get funding. Then get a programmer to do the game.

  • yes you can use a virtualbox emulator, but you need a "special" version of mac osx. osx out of the box won't work on anything but a mac.

  • you need a mac to compile the project files using xcode.

    you will need to sign up for an apple developer account ($99) and sign your project with the developer keys

  • Simply export a C2 game, then create an xml file which is required to configure the init and permission, also create icons, go to ripple to test if it's fine, then link to SDK where can compile html5 to .bar, make sure to sign the app before to host the app in appworld. That's all.

    Seems like C2 could set up all this automatically like it does with the Visual Studio setup for Win8

  • _

  • when will playbook os2.1 officially come out?

  • there will be an ouya specific api to handle their appstore, inapp purchases etc on top of standard android 4.1

    so as long as their api is accessible via the webbrowser, i guess there should be no big problem for c2 to eventually support this

  • you can try using a virtual rent a mac online service for a day to do the final submition to the appstore

  • so i have 1 last question....

    how can i copy my app and move it to another windows8 pc to test it there?

    i have tried to search a bit, but this info seems pretty scarce right now