bjadams's Forum Posts

  • Thanks a lot I managed to solve this.

    I am still trying to learn how things work :)

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  • Other uses for geolocation, could be to connect to a weather service and check if there is wind or rain in the area at the moment, and with a layer of weather in a sidescrolling game. also the background could change to mountains or sea, depending on the location. There are 1000 uses to customise and give the game an edge

  • How do I get the width & Height of a cloned Sprite?

    I am using FAMILIES, I can select the particular sprite instance, and Set the width/height, but I cannot find a way to GET the current width/height?

    Thanks in advance

  • iunkn tested the new version of the plugin, and it works FANTASTIC!

    Most probably this is the most useful C2 plugin I came across! Lots of ? ? ? your way!

    If I tilt my device in front of me I get Acceleration Y & Angular Veclocity X reading.

    If I tilt my device left and right I get Acceleration X & Angular Veclocity Y reading.

    If I rotate my device around me I get Acceleration Z & Angular Veclocity Z reading.

    Is it normal to get a combination of Acceletometer and Gyrometer over X and Y? Shouldn't they pair up X and X?

    I still have to check out what the Inclinometer values are!

  • Some games present the area/levels selection screen as a map of the world. If you could get the geolocation of the player you could customise the game more by making him start in his own country!

    I would say that if its not hard to implement I would put it in!

    I am going to test the new version of the plugin!!!

  • I have tested the HTML5, Awesomium and Windows8 exporters.

    All work perfectly and produce really great results.

    I bought C2 to do HTML5 games for desktop. Being able to export to Windows exe and Windows8 Metro is a really big bonus.

    For Mobile I use native C++ programming, as right now that's the best option. Maybe in 2014 mobile platforms would have such powerful processors and all web browsers would support webGL, that html5 action games would become feasible

  • I am at the stage where I am going to add an introduction to my game project.

    I want to synchronise movement to the music.

    Is there anything specific I have to keep in mind?

    Will Audio always start playing at the same exact moment or are there lags depending on the system?

    I plan to use Awesomium to deploy to Windows desktop.

  • FPS are great.

    Windowed and Fullscreen mode produce identical fps.

    However it's always crashing on EXIT on Windows7. On Windows8 it doesn't seem to crash.

    In Fullscreen mode ALT+F4 does not work. How can I exit my game?

  • really????

    Big ? to you!!!

  • I have just tried r106 - accelerometer works perfectly!

    How can I test Inclinometer? Is it AngleAt command?

    About the other sensors...

    Light sensor - show day/night scenery in game

    Geo Location - in games with a world map, you can start from the level from the country you are in!

    compass gyroscope and orientation - useful in virtual map-quest style games where you have to physically move around the room!!!

  • I have come across a very interesting example for accessing accelerometer, compass, gyroscope, light, inclinometer, orientation and Geo-location sensor APIs in JS in Win8. They work 100% in IE10 as I have tested them out.

    software.intel.com/en-us/articles/sample-application-all-in-one-sensors

    Would it be possible to include these sensor commands in C2?

  • Would you be interested to add some Windows8 sensor commands to the plugin?

    I have come across a very interesting example for accelerometer, compass, gyroscope, light, inclinometer, orientation and Geo-location sensor APIs within Javascript.

    software.intel.com/en-us/articles/sample-application-all-in-one-sensors

    I do not have enough knowledge to create a C2 plugin for this, but I can help test it out...

  • I have a Win8 laptop with touch screen and accelerometer and other sensors.

    Touch works perfectly.

    However Touch.AccelerometerX Y and Z are always returning zero values.

    Are there any specific hardware requirements for the accelerometer commands on Win8?

  • I have been developing software in C++ for 21 years.

    No tool or sdk is a miracle solution.

    C2 is great for making html5 games for desktop. That's why I bought it!

    For developing mobile games I use other skds, and so should you for now. Maybe in 2014, mobile browsers and mobile hardware will be so powerful that html5 2d platform games will run at 60fps with very fluid movement.

    You have to be flexible and learn different technologies that will do the job best for that one particular project.

  • vandinz, Windows8 has great support for developing with html5 in VisualStudio. However IE does not support webgl