bjadams's Forum Posts

  • i would really love to know what tools can generate an ipa with 1 click

  • Quest, C2 looks like the perfect tool for making animated books for kids... until you come across the issue of using large pictures, each page with a different background!

    check out the top story books on the app store: they are made with native toolkits not in html5! you need total control of what assets you load, and which ones to flush away, page by page even on an ipad with 1gb ram.

  • lets say i have 3 layouts.

    each layout has just 1 large image sprite.

    C2 starts up on layout 1. image 1 is loaded and displayed. images 2 and 3 are not loaded since they are on layouts 2 and 3. is that right?

    now the big question.

    layout 2 is started. image 2 is loaded and displayed. what happens to image 1? is it flushed from memory or it keeps occupying video ram?

    thanks a lot

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  • let's be realistic, if C2 also generated an apk and signed ipa with 1 click, on top of all the exports its already supports, then all developers in the world would buy C2 and leave the toolkits they are using now!

    every toolkit has its pros and cons, NO toolkit is perfect. be realistic. if you want to deploy to many platforms you need 2 or 3 toolkits. c2 is definitely 1 of them, at least for my needs.

  • ios & android publishing with c2 will become realistic for us when there is an opensource solution like node-webkit for mobiles. right now depending on cocoon or appmobi is not so desirable. better go native in this case.

    for desktop c2 is ace!

  • I have the same problem.

    i want to have a copy of a sprite, but i don't want to inherit any behaviours of the originals, and i don't want duplicate sprite sheets as my data directory is 10 times bigger than it should be with all the instances of the same prites.

  • 1 click publishing is a day dream!!

    you guys should see the workflow to make a native game on ios and android, the process of setting up a work environment and compiling, sorting out certificates and provisions, etc etc....

  • being the first to publish the work on the various appstores is enough to demonstrate that you were first in line.

    Apple are trying their best to remove apps that are 99% clones. If you find a game 99% similar to yours just report to Apple. Google won't care though.

  • Personally I got C2 just for HTML5 publishing.

    all the other export functions are extra jam!

    I think that C2 can successfully manage to export to Windows desktop + Mac OSX + Linux using the Node-Webkit toolset. Windows8 already provides a good layer for html5 apps, and C2 has already made good use of that feature.

    It seems that Blackberry is interested in the C2 technology and we might get a seamless export for BB10 too.

    All that, for a 1 time price is already way too good if you ask me!

    Who knows maybe in 2013 new technologies will come out that will make it possible to wrap html5 games for mobile, for free, like Node-Webkit does today for desktops

  • Right now C2 is perfect for exporting to HTML5 (& all other html based platforms like FB, etc), Windows8 Modern UI, and with Node-webkit soon we will have a great Windows + Mac OSX + Linux desktop exporter.

    When it comes to mobile exporting, the nearest usable thing for supporting HTML5 is Blackberry, and maybe soon we will have a direct export too.

    As others have said you can export to android & ios and it works great if your game is a non fps-hungry puzzle style game, but forget action games for now.

  • this year I developed 1 game for the Playbook using the native dev kit in c++

    would love to see an option in C2 to export and package to webworks for the Playbook as the setting up looks long and tedious (last time i checked). Or maybe if there's a step by step guide, I wouldn't mind doing it manually.

    when is Playbook planned to be upgraded to BB10 OS? This would be the ultimate solution as with 1 codebase we can target both playbook tablet and bb phone. we just have 2 resolutions and that's it.

  • +1

  • now we just need a FREEware exporter to ios and android that is on par with Node-Webskit. I don't like CoocoonJS

  • seems like users also used it successfully on Ubuntu & Mac OSX!!

  • still looking for someone to help you build your game for ios?

    if so PM me