ios testing is getting worst by the year. new screen sizes are popping up all the time and from what I hear this year we will have a couple of new ones!
NodeKit works great, but the file sizes it produces are monstrous!!!!
you might be able to chance the icon using some tool like Resource Hacker, but if we are able to do it from with C2, all the better
thanks a lot, did figure it out after some experimentation
I agree. Everyone wants a marketer, but the problem is that there is usually no budget as the game is built out of free time, so how do you pay the marketer?
most people are doing free projects just for fun, so they have no budget to pay for a marketer
best move ever!
as others said, just as nodekit came to save the day, we should keep fingers crossed for similar solutions for mobile
Develop games in your browser. Powerful, performant & highly capable.
its not a question, its an affirmation. other devs have already got their kits
even if you know javascript, what's the advantage of Quintus over C2??
the ouya controller has a touch pad
the most challenging part is the loader.
with webgl enabled we now have layout by layout loading.
but on Internet Explorer/Windows8 & mobiles/tablets this does not work.
So its only limited to exe
If there's any artist interested in collaborating, I'm interested to develop games for Ouya, I currently have my own Native (ndk c++ not java) game engine working on Android so there will be no fps problems!
about power of 2 sprites... doesn't C2 automatically put all sprites in a spritesheet and size it accordingly?
so for ipad, layout by layout is pretty useless for now right?
Why not do it in Unity straight away?