bjadams's Forum Posts

  • Ashley i just want to know if the device has touch, and if so the game controls will be slightly different from mouse.

    but i want mouse too, without having to do touch + mouse conditions all the time

  • ash1221 that's what i am trying to do, but the Touch object cannot be modified from layout to layout. If i disable the mouse support then i am without mouse for the whole project

  • I want to detect if there is a Touch screen when my game is run.

    I can do this by putting a Touch object with touch only and no mouse.

    However there seems to be no way to switch on Mouse support inside the Touch command later on, as I also want to support mouse, and having the Touch object react to mouse is very convenient.

    Is there something I am missing?

  • So Webworks does not export Playbook apps?

  • so its $99 for a windows phone account and $49 for a windows 8 account, that's $148!

    i like the android way of thinking where you just pay a small one time fee to register!

  • its no big deal i prefer to delete all the standard ones and put in just my own!

    if i have time i will make a capx with the multitouch system

  • thanks a lot

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  • How can I move a GLOBAL variable to another Layout?

  • just tried this out, works perfectly here.

    needs some more functionality (like speed etc) to be more useful but it's GREAT!

    Love it

  • Spent some time using this plugin today

    What I did was to edit the .JS and replace the standard 16 gestures with my own. That way it works perfectly, but its all hardcoded by hand!

    I have also edited the Gesture creator to use the space bar on the keyboard to draw points. I wanted to make symbols with the minimal amount of points and the mouse button is not as accurate as a key press!

    I have also added crude multitouch!

    Instead of recognising the gesture on end of mouse click I start a 1 second timer, and if the user draws something else, I restart the timer. This way the user has a 1 second delay to remove his finger and position it somewhere else and continue drawing! Works perfect too!

  • yes i will build a test capx asap

  • I am trying to add numbers to the custom gestures.

    if i use "Add stroke example to Custom Type" in the demo all works perfect.

    however if i use the gesture tool to create the same drawn numbers and use the generated string using the "Add List of Points" command in my program, I'm not seeing the same great results.

    What am i doing wrong?

  • i have the same problem like xoros

    also is it possible to add a new playback function: play x times

  • what i think i need is some kind of "clear touch" option to apply once the first touch is triggered, so that the other touch conditions are skipped

  • Pick top/bottom will pick the uppermost or lowermost instance of the same object. if you have different objects (not instances of each other) this will have no effect at all