Binkus's Forum Posts

  • Hi

    i know there are plugins (which i cannot get to work)

    help needed

    to randomly position a sprite on a tile map

    turn based movement snapping to grid

    so lets say goblin moves towards hero on a tile map background it can move two tiles per turn

    I am really struggling with grid movement within C2 or finding a location which puts them in the middle of a 32x32 square

  • Could just use a steer on some random events

    at the moment i have system events for a sprite moving around a map

    but the problem is I am making hundreds of them

    partyroll is just a random number eg. round(partyroll(100))

    example: system - sprite.partyroll = 10 then stuff happens

    is there a way to 1. say sprite.partyroll = 10 | 19 | 21 (using the OR operator?) on compare variables?

    or some how get it to look for that number on a list of events then goto action

    essentially a random roll is made when the sprite moves on button push which either leads to a combat encounter or loot find (standard RPG stuff)

    not worried if there isnt an easy way i will plod on

  • nice, had a play nice game

  • Awesome! smart stuff

  • This is a tremendous game and i salute you

    as with all try me stuff the learning curve was there, but i really enjoyed it

    I really cannot find anything I would suggest, you could add so many little manoervers like mercenary to move monster 1 square or space swap with enemy

    it really is a great game

  • Thought it was very hard, but extremely entertaining

    if the walls moved the pieces it would help, and might lead to different walls eg spiked walls to kill flat walls to move the piece

    but a great game!

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  • I like this, really simple nice idea

    potions I tended to avoid on further play through not worth the risk under the fruit barrage

    wish there was a score that came up when you die, all of the time i wondered how i got on and didnt get time to look at my score

    at first i thought it was glitchy then realised you have to be accurate with your clicks on the fruit, was left thinking that the lightning beam should hit, would be good for multiple kills etc with a single beam

    think the frog should be able to jump or something to avoid fruit death

    nice game all in all will play it again

  • This is great mate, really good job

    I know it has been said but absorb and fire is a reeeheeeely great idea

    wish you could adsorb while jumping for that ninja feel when recharging

    nice game

    does type of absorb effect your damage output?

    for example absorb fire or absorb ice? etc some monster might be immune to fire but take ice damage meaning you have to switch power when firing

    really liked this!

  • Had a quick look as i was passing i am thinking of doing something similar to this game wise as a side project my top down rpg is going badly

    I like the block of the shield

    the position of the character is cool I like the animation, if you are blocking generally you will probably be looking at what you are blocking against.

    If it is an rpg you might get bigger shields for more effective blocking or all body blocking

    crouch blocking

    if he gets to change weapon to maybe two handed weapons the shield might get replaced by another part of a larger weapon keeping the weapon there might save you some animation frames

    perhaps some sort of "power bar/HP bar for block/shield" to stop players constantly blocking or a shield bash would be cool to forward and block

    I personally on the controls would have space bar as jump up arrow I find difficult as a player

  • This probably isn't the first time this has come up

    but if I had one wish would be a tile map creator and movement that sticks to a tiled background

    so the movement style would be to tile point, coding tile maps is twisting my melon

    it would really help me as I cannot get my head out of games that use tile maps and movement on tile maps

    if you guys ever feel the urge to make this dynamic easier i would be eternally grateful

  • Nice game nice play style

    The stamina potion drops needs increasing badly, it is really off putting to put the time in and get so far only to be rubber banded back to the start, or increase stamina

    adverts kill my enthusiasm, rubber banded back to watch an advert again is a minor annoyance

    Like the combat simple and effective

    some help text would be good around stuff (I know this is probably on your to do list)

    cool game

  • My thoughts as a player :)

    at first (i skipped the tutorial)

    i wondered what was going on, the interface was pretty confusing

    however i then sat and played until about day 29 and got thoroughly sucked into game play (until my boss came into my office and i thought i better close it down)

    great little game, really challenging, and i enjoyed it

    some different cannons would be awesome like a spawn cannon which you could spawn minions from for the sequel!

    or a paying for defences so you could ignore a couple of rolling balls

    great work! I am going back to it to get the most out of it now i know what is going on!

  • thanks necro these things are on my to do list thanks for the references

  • Merry Christmas mighty chums!

  • Nice work