Could just use a steer on some random events
at the moment i have system events for a sprite moving around a map
but the problem is I am making hundreds of them
partyroll is just a random number eg. round(partyroll(100))
example: system - sprite.partyroll = 10 then stuff happens
is there a way to 1. say sprite.partyroll = 10 | 19 | 21 (using the OR operator?) on compare variables?
or some how get it to look for that number on a list of events then goto action
essentially a random roll is made when the sprite moves on button push which either leads to a combat encounter or loot find (standard RPG stuff)
not worried if there isnt an easy way i will plod on