Binkus's Forum Posts

  • CoffeeOD

    preach on brother, I feel the same, found this by chance and let my imagination go crazy on a game I have been trying to put together for yonks.

    I paid for and started programming courses which have pretty much all fallen by the wayside since i found C2

    faster than learning detailed programming, but I still have months of work ahead of me

    from another very lazy dev

  • Really nice bro like it, when my buddy is over Christmas i will get him on this as well as we were lifelong gauntlet fans on the spectrum we will love this

  • Thanks Shinkan, older post but answered my question too

  • Pretty good, liked the idea of sucking in enemies to cook

    am I missing something or is the level about a screen long?

    the longer you cook them in true microwave powers should mean a harder attack, so you nuke it for 5 minutes you have some indestructable black diamond hardness fly out - just a thought :p

    or shiney metallic enemies cause you to lose life and can only be killed by shooting (microwave shiney objects tends to cause sparks and reflected cooking)

    frozen enemies need really long otherwise they might fly out and a smaller version spawns in its place/where it landed (inner core was still frozen)

    battery or super charged voltage power ups :)

    sorry about my ideas there just some daft stuff

    but the controls were pretty cool, liked it in general, good effort

  • Like it pretty simple stuff

    for touch apps i would set a power bar at the top rather than number which goes really quickly

    maybe some sort of cannon angle indicator so you can repeat shots with a bit more power

    i liked it, thought it was broken but must have got to last level with bouncy bars

    be cool if you could knock your own balls

    you do lots with the levels buckets you have to fill to make a see saw go down to make a ramp to the last bucket ect

    some sort of Ferris wheel with the bucket on

    loads of potential for a simple game like this

    I personally really liked it

    a la bombard etc you could go multiplayer to get to bucket first

  • Thanks Nimtrix

    necro-bump but just found your example very useful thanks matey

  • nice job :)

  • nice work, really liked the effects. hard to dodge those boss fishes in a huge boat

    would like to see more harpoon action :)

    nice job

  • Nice, the name is especially catchy

  • Looks great, looking forward to testing the fruit artillery

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  • really enjoyed it

    was just thinking i could use a weapon upgrade then *bam magic sword <img src="smileys/smiley2.gif" border="0" align="middle" />

    nice and retro the mushroom made me grow in secret room may have missed something

    really good liked, shield block nice and wonderboyesque

  • Awesome really good stuff i also liked the firing block and target spanner blocks

    sounds track also good :)

  • you could go to town on this really different ships with smaller hulls and less weapons

    challenge modes to stop incoming missiles by shooting them down, single player style

    a bonus 'saucer' flying through the middle to up your score both get to shoot at it a la space invaders bonus saucer type thing

    separate health on turrets might be interesting

    easy addon to shop might be a hull repair for some serious hours of play against your chums :)

    depends how much you want to expand on the original which is pretty damn good and easy to play the lack of single player does make it a few games before you put it down

  • Really liked this, simple and really addictive

  • Hi there

    new to the software, but from what I have done in the last 4 or 5 days to test and play with this would have taken me months in code

    great bit of kit