BinaryPanda's Forum Posts

  • Looks like with the latest update this issue is resolved

  • It should be pretty simple.1.Export as android from construct into a folder of its own. 2. Run Intel XDK and create a new project. 3. copy the contents of the exported folder into the Intel projects folder for the project you created and into the www sub directory. 4. see if emulates 5. build it as crosswalk android 6. Download the apk's extract them pick the right one for your device. Its as simple as that. You can then sort the finer details of the app out in the XDK when you build next time.

  • I assume the sine inactive was supposed to be after the wait.

    Problem is I cant use a wait command since other things will run.

    I was using the "value" of sine to stop it, but I cant re set that, so cant use that each time.

  • Thanks for this, I will update construct so i can open it and have a look.

  • It works if you install windows 8.1. I installed the trial version as dual boot and it builds perfectly with VS Express.

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  • Thanks. I was using Value in a similar way to cyclePosition but had a problem in not being able to reset before I made the sine active again.

    What i am trying to do is when an object reaches a certain point I want it to activate sine to make it look like it has wobbled on stopping, then stop the sine (ideally after a certain amount of times, but halfway through the cycle is fine, if that's the only way)

    What I then want to do is to re start the sine as if it is the first time I have called it, but at the moment its keeping its values so I can't get it to act the way I would like.

  • And then re-set it, so the next time it is called it will start from the beginning?

  • Is it possible to re set the Sine value?

    When Sine is run on an object it starts with a value of 0 After it runs and is stopped the sine value is not 0. I would like to set this back to 0 and activate it again.

  • might be worth trying to not let it launch in a separate window.

    Not sure what you mean by steam version.

  • Yep the same. Did yours launch into a separate window or stay within the browser?

  • Thanks for the tip

  • Is there a simple way in construct to compare across objects and instances?

    Say I have 3 different objects with multiple instances of each. So 10 instances of objA, 10 of objB and 10 of objC

    For each object and their instances i want to pick the one that has the highest instance variable "posY" so check 3 different objects and 30 instances. (this bit is ok)

    Then I want to take the 3 that are picked from the above and compare those to give me the object type and the instance that has the highest instance variable "posY"

    Is there a simple way in construct to compare across objects and instances this way?

  • assign it to a global variable to carry it over?

    more than 1 use a global array maybe?

    found this: scirra.com/tutorials/264/re ... -variables

  • I could think of a few ways to bodge it.

    Offsetting with transparencies. Perhaps create a few objects as a trail in the right directions and fade out their opacity. Depends how you want "motion Blur" to look.

    Or create sprites pre blurred and play around with using them in construct.

    There is also a radial blur in the effects setting and also some other blurs.

    Perhaps use a combination of things.