BinaryPanda's Forum Posts

  • Questions in the title. How could i find this out in game?

  • Thanks, and no but good idea

  • play.google.com/store/apps/details

    id=binarypandagames.gravitycommand.ads

    You might have to copy and paste it. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" />

  • play.google.com/store/apps/deta ... ommand.ads

    Would be good to hear what people think <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

    [attachment=0:2a5n2low]gcf.jpg[/attachment:2a5n2low]

  • By using the X or Y value how would I get an object to move a certain distance in a certain time?

  • specialfrieddice.com/TrustSlimli ... phicTablet

  • A Panda working for the betterment of mankind in creating digital entertainment that's awesome

    Thought Construct would be a good way to prototype and then take anything needing to be faster into Unity

  • is it Android? Have you stripped the project right back and got a test setup working on your tablet at all, with the bare minimum?

  • Thanks, giving it a bit more thought

  • I am playing around with custom movement trying to get a block to move a certain set distance distance, say 200 pixels on a mouse press and then stop when it has done it.

    I don't want that distance covered instantly on the mouse press, but for the block to move smoothly at a pre defined speed.(it can accelerate/decelerate but needs to cover a set distance)

    However I also want the speed the block covers that distance to increase if i press the mouse button again before the blocks movement has finished, so if i press it twice then the block will have to move 400 pixels but the speed it covers those pixels will increase, and will increase again if i press the mouse button even sooner for a 3rd time. If i slow the pressing down then the speed drops.

    so I can have 2,3,4 or more blocks moving 200 pixels at a time (grid like) across the screen like a train and carriage on a mouse press, each time i click the mouse they all move again, speeding up or slowing down depending on the speed of the clicking.

    Would anyone have an idea of how to approach this? I have been trying a few ways but haven't got anything I am happy with yet.

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  • Do all construct 2 games on the webstore launch in a standalone window rather than another tab on the Chrome browser?

    How do make it launch within the browser?

  • Thanks for looking, but I actually need the verification key that i then use to put into construct before the build. Seems it has been altered since the tutorial

    scirra.com/tutorials/623/pl ... r-tutorial

    I have my security profile on amazon all set up but needs the MD5 signature and API Key name before i can generate a new key, which i assume is the key i need to then enter into construct?

    But I can't get the MD5 until i build so its a catch 22?

    doesnt seem to be that easy or clear to get onto Amazon.

  • Doesnt seem to be in the same place as the tutorials suggest

    any idea how to now get hold of this and get an app uploaded there?

  • Are there any things I shouldn't have in the game that could cause the game to crash when put on the chrome webstore? It runs fine everywhere other than on the chrome store where it crashes when entering the main game from the menu.

    Its also in the portrait format, and no idea how to alter that for the store.

  • Anyone have a sure fire way of getting an App on the chrome webstore? Seems it has changed from what has been written in the tutorial. I have tried using the Intel XDK manage to get something that loads into the store, but it fails to run properly from there.