Big Wave Games's Forum Posts

  • Big Wave Games

    Looks nice. You've added in many details I see. Like the escalator moving in the back, even though few people would notice it it's still there.

    What I recommend most is to keep the scope of the game small! It's really tempting to put in all kinds of awesomeness and details. If that doesn't work, post about the awesomeness because positive comments can keep you going. Not always in the long run though. So yeah.. either make the game short and with lots of awesomeness and details or strip/cut those and make a longer game.

    I'm like you, also very tempted to start new projects, ahh man so many awesome ideas I have. I'm sure you've got the same thing going. Still though, you mention 'end of the year', man, I can't work on a game longer than one month! I'd be fed up with it!

    Anyway I like the style. I really like isometric games anyhow. Is the game about the rat race? And will he go bananas after the printer gives another 'PC load letter' message in his office (look up the reference and you may just get many new ideas for your game if I got the subject correctly)?

    I was really hoping the video would be longer, oh well, until next time I guess!

    Hey man thanks, yeah I got a bit carried away with graphics, isometric is pretty time consuming, managed to make most of it with a tilemap now so runs much smoother, should be able to build other levels in the full game a bit quicker.

    Yeah I'm definitely trying to not make the demo too big, I'm now focusing on making the gameplay fun and also the controls easy.

    Basically the concept is the underground is overrun with rats and you have to escape, it'll have point and click elements and also the action of splatting rats! I like your idea about the rat race though!

    I'll put up a longer video soon with some splatting!

  • Here's a little sneak preview of my upcoming isometric action/adventure game Ratmaggedon Underground. I've been finding it hard to keep motivated and not start yet another project! Hopefully I'll get the demo finished by the end of the year!

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  • Wow....that's just awesome, great work, just shows what you can do with this awesome engine! Loving the animations and music. You've just added months to my game dev now I realise how crap it is in comparison! I've also just seen it's taken you 5years, damn that's dedication, how the hell you keep motivated to finish it? I'm 2years in, 3years is my max, anymore and I'll just hate the game.

  • Thanks Ashley, I'll rework it for sharing instead.

  • Hi all, I'm trying to test my app that works absolutely fine with remote preview but the debug APK is broken.

    I need permissions for the camera and files which I've selected on the build dialog. Testing the app on multiple devices, nothing happens when browser invoke download is triggered. Camera option doesn't appear on file chooser condition, just file selector (I can sort of live with this)

    I've selected min version 7 on building, checked permissions for the debug APK app on device, tested on multiple devices, I'm lost now!

    I've searched for the same issue and found:

    github.com/Scirra/Construct-3-bugs/issues/2884

    github.com/Scirra/Construct-3-bugs/issues/1261

    Both are pretty old (2018) with no solution.

    Have I wasted a year of my life?

    This seems like a pretty big flaw.

    Is there any work around?

    Thanks for any suggestions.

  • Hi all, looking for some ideas on how to add hills in 3d that a player can go up and down, not like Minecraft blocky hills.

    So far I've tried using mesh distortion on Tiled background/sprites to make the hills by adjusting the z elevation of points. Then using multiple collision sprites to adjust z elevation by .1 each time trying to match the height. It's juttery and a bit of a bodge!

    Is there any way to reference a point on a mesh distortion to get the z elevation?

    Or any other way to smoothly adjust the z elevation from point a to b?

    Thanks for any ideas.

  • I was thinking about this for when I finally finish my game.

    Have you looked at in-app purchase to unlock/stop ads, then you only have 1 app to support.

  • Here's my little motorbike game, just work in progress at the mo, using the new 3d plugin. There's lot's of possibilities, trying to perfect the z elevation of the bike, currently having to use 10 sprites with collisions to add .1 to zelevation and match the mesh distortion height. Any suggestions of a better way would be very welcome otherwise it'll get a bit complicated!

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  • Anybody?

  • Hi all,

    I've made my own spritefont and want to adjust just the space character width. I've tried searching but can't seem to find anything apart from spacing data code which I can sort of understand but don't see a SPACE reference anywhere. Do I just put [2, " "] and do I have to add a blank cell in my spritefont PNG?

    Thanks for any help

  • Hi all,

    Just trying to workout how to edit a mesh in game to warp an image.

    I've added a mesh to a box with mesh size 2x2 so 4 points

    I've then added four sprites on top of each point with drag and drop behavior and used the following code to pin the x/y to the movable sprite

    This is the result with just one point active, I can move it around and it moves the image but it's warped the point off the screen.

    I've tried activating the other points but the image just disappears

    Thanks for any help.

  • haven't posted here in a while, thought I'd mention since I last did;

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    Made a one button physics based skateboarding game that ended up getting a little viral, getting 1 million people checking it out on its release week.

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    released another jam game, this one making use of fake 3d stuff with a snake theme.

    released another jam game, this time a boss rush game, the game was made with focus on animation. had a lot of fun overusing the sine behaviour for all the quirky animations that I did to do work smarter and not harder by doing all the animations by hand when they were subject to any changes.

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    released a game on Humble Trove, wondering if it was probably the first commercial C3 project making use of the new 3D shapes plugin. Ended up being very popular on Humble Trove dethroning 'Getting Over it' for a while.

    oh and last but not least! I started working on a little physics based character controller project, that I hope to release soon but will have to be behind my patreon or on the scirra store (if the interest is big enough)

    Wow fistful of nothing looks awesome! Great work.

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  • Thanks dop2000 yeah that was plan b, was hoping to avoid more work, oh well :o(

  • Hi all,

    I'm having trouble getting emboss to work on text, it keeps coming up with this white box background, adding other fx seems to get rid of it but messes with the colour/emboss of text, also tried changing opacity. Any ideas?

    Thanks

    Alex

  • Awesome! thanks klabundee