Big Wave Games's Forum Posts

  • Thanks for the replies and the OBS suggestion, just screen captured the preview window at 60fps and cropped down in movie studio, perfect thanks.

  • Hi all,

    I'm currently trying to make a promo video that shows gameplay of my android game.

    I've tried using ezvid to record desktop and then opened the preview of bits of the game I want to feature. It's a bit clunky and think frame rate is an issue.

    Should I be recording at 30fps? Or 24fps?

    Is there a better way to record gameplay?

    Should I export as html5 and run it on my website and record it?

    Thanks for any help

    Alex

  • Anyone??

    I've downloaded Android studio but it's way too complicated.

    All I want is for my app icon to look ok rather than a white border around it.

    Hasn't anyone else had this problem?

  • Does nobody have the same issue?

    My icons look crap on my new phone.

    Is the only way to run Android studio and import the apk there?

    Any chance this will be included in the next update?

    Thanks

  • Ok thanks for the reply, I'll just sell this on.

    Is there a favoured tablet running 5.1 to test on?

    Thanks

  • Hi all,

    I'm trying to test my app on different devices so bought an old acer tablet running Android 5.1 as this is the lowest I will support.

    I've now found out it won't run my game as it doesn't run webgl??? I tried updating as per below.

    I set the runtime back to Construct 2 which uses canvas 2d and my game ran but was all messed up.

    What are we supposed to do as I want to support older devices?

    Do all android 5.1 phones/tablets not support webgl?

    Do I buy every tablet/phone??

    Do I redo my game in Construct 2 runtime and somehow have 2 .apks on googleplay?

    Do I now only support android 6+/7+/8+???

    Help!!!

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  • Hi all,

    My demo is nearly done, just a few things to finish!

    I'm testing on various versions of android and the latest using adaptive icons which make my icon look crap with a white border.

    I've read up on the android dev site https://developer.android.com/guide/practices/ui_guidelines/icon_design_adaptive

    I can't see any tutorial relating to this.

    How do I save the layers in icons in construct?

    Thanks

    Alex

  • Hi all,

    I have top down game with touch controls Up/Down/Left/Right and have used the following events to control it.

    The character rotates smoothly towards the direction pressed but still has a little glitch if pressing the same direction as the character is already facing. Is there something I'm missing?

    Also the first time the touch controls are used there seems to be a bit of a delay. The control events are held on a seperate sheet and included in the level. Would this cause an issue?

    Hope that makes sense, thanks for any suggestions

    Alex

  • Great, thanks for the link Wulfy, plenty more to learn I'm sure!

  • Hi all,

    Just working on a top down game with a layout of 3840x2160. I just want to know the best practice of placing sprites on the map like traps/enemies etc.

    Do I:

    A) Place sprites on map as not visible and event of is on screen set visible?

    B) Place sprites off layout visible and event of overlapping an invisible trigger sprite move sprite to x,y?

    C) As B) but invisible and event of overlapping an invisible trigger sprite move sprite to x,y and make visible?

    D) Some other method?

    Thanks for any help!

    Alex

  • OK great thanks tarek2. Still getting used to c3. Think I put them on same layer in c2 as was restricted to number of layers. Thanks again 😀

  • Hi kossglobal,

    I've created a c3p that replicates the issue on onedrive.

    https://1drv.ms/u/s!AuK9l4B5C4bGiWVAZy27lOm5fI0o

    As you can see I've created 2 tilemaps that use 64x64 tiles.

    I added some of tilemap 1 to layout first.

    I then added some of tilemap 2 to layout.

    Went back and added another tile from tilemap 1 ok.

    Now I can't add anymore of tilemap 2 or delete any of it.

    Thanks

  • Hi all,

    Not sure if anyone else has had this problem when using multiple tilemaps on one layout.

    Never had a problem on construct 2 but on construct 3 when I've switched between tilemaps, selecting tiles with the draw tile button clicked, nothing shows up on the layout and I also can't delete tiles.

    I've made sure the background layer is selected.

    Am I missing something?

    Should I only use 1 tilemap per layout?

    If so is there a pixel size limit to a tilemap like with sprite size limit?

    Thanks

    Alex

  • Hey all,

    This is my first attempt at making a game, it's aimed at kids and just a demo level, I've got loads more ideas for other levels.

    Any feedback is very welcome!

    I built this originally in Construct 2 and have just signed up to Construct 3.

    I imported the game and tried the C3 runtime but it wouldn't upload to the arcade until I switched back to C2 runtime

    https://www.scirra.com/arcade/puzzle-games/buas-escape-35566

  • Hi there, got a problem whilst trying to complete game description on scirra arcade, keeps coming up with the attached :0(